My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Ram Rider
Giant Snowball
Hog Rider Guards Witch Ram Rider
Zap
Firecracker Guards Witch Ram Rider
Barbarian Barrel
Firecracker Wizard Guards Witch Royal Ghost
The Log
Firecracker Hog Rider Guards Witch Ram Rider
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Hog Rider Wizard Guards Witch Royal Ghost Ram Rider
Fireball
Firecracker Hog Rider Wizard Witch Ram Rider
Poison
Firecracker Wizard Guards Witch
Lightning
Wizard Witch Ram Rider
Rocket
Hog Rider Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Royal Ghost Hog Rider Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Royal Ghost Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Ram Rider Mega Knight
Hog Rider
Firecracker Wizard Guards Witch Mega Knight
Wizard
Hog Rider Royal Ghost Ram Rider Mega Knight
Guards
Hog Rider Ram Rider
Witch
Hog Rider Royal Ghost Ram Rider Mega Knight
Royal Ghost
Wizard Witch Ram Rider Mega Knight
Ram Rider
Firecracker Wizard Guards Witch Royal Ghost Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Witch Royal Ghost Ram Rider

Defense Synergies 0 9

Firecracker
Guards Mega Knight
Hog Rider
Wizard
Guards Royal Ghost Mega Knight
Guards
Firecracker Wizard Witch
Witch
Guards Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Ram Rider
Mega Knight
Firecracker Wizard Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Firecracker Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight
Witch Firecracker Guards Ram Rider Mega Knight
Firecracker Mega Knight
Firecracker Guards Royal Ghost Mega Knight
Ram Rider Firecracker Wizard Witch
Ram Rider Mega Knight
Witch
Guards Firecracker Royal Ghost Mega Knight
Guards Witch Firecracker Wizard Royal Ghost Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Mega Knight Wizard Guards Witch Ram Rider
Wizard Mega Knight Firecracker Guards Witch Royal Ghost
Ram Rider Mega Knight
Ram Rider Mega Knight
Wizard Mega Knight Firecracker Witch
Mega Knight Firecracker Wizard Guards Witch Royal Ghost Ram Rider
Wizard Witch Firecracker Guards Royal Ghost Ram Rider Mega Knight
Ram Rider
Wizard Royal Ghost Mega Knight Firecracker Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch Royal Ghost
Firecracker Wizard Royal Ghost Mega Knight
Guards Mega Knight Witch Ram Rider
Guards Mega Knight Ram Rider
Guards Witch Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Guards Witch Ram Rider
Mega Knight
Mega Knight Firecracker Witch
Witch Guards
Mega Knight Guards Witch
Mega Knight Guards
Mega Knight Wizard Guards Witch Ram Rider
Wizard Firecracker Witch Mega Knight
Guards Witch Firecracker
Mega Knight Firecracker Wizard Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Royal Ghost
Firecracker Royal Ghost Ram Rider
Firecracker Guards
Wizard Firecracker Mega Knight
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Witch
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Guards
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Mega Knight
Wizard
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Royal Ghost Ram Rider
Wizard Witch Ram Rider Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Guards Witch
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Guards Witch
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Guards Witch
Firecracker Witch
Firecracker Witch Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: