My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Giant Skeleton Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Witch Balloon Lumberjack
Zap
Firecracker Witch Balloon
Barbarian Barrel
Firecracker Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Firecracker Witch Giant Skeleton Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Firecracker Witch Balloon Electro Wizard Lumberjack
Poison
Firecracker Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Electro Wizard Lumberjack Witch Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Freeze Electro Wizard Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton Lumberjack Mega Knight
Freeze
Balloon
Witch
Giant Skeleton Lumberjack Mega Knight
Balloon
Freeze Lumberjack Firecracker Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Firecracker Witch Balloon Electro Wizard Lumberjack
Electro Wizard
Balloon Giant Skeleton Lumberjack Mega Knight
Lumberjack
Balloon Firecracker Witch Giant Skeleton Electro Wizard Mega Knight
Mega Knight
Firecracker Witch Balloon Electro Wizard Lumberjack

Defense Synergies 0 15

Firecracker
Giant Skeleton Electro Wizard Lumberjack Mega Knight
Freeze
Electro Wizard Lumberjack Mega Knight
Witch
Giant Skeleton Electro Wizard Lumberjack Mega Knight
Balloon
Giant Skeleton
Firecracker Witch Electro Wizard Lumberjack
Electro Wizard
Firecracker Freeze Witch Giant Skeleton Lumberjack Mega Knight
Lumberjack
Firecracker Freeze Witch Giant Skeleton Electro Wizard
Mega Knight
Firecracker Freeze Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Lumberjack Firecracker Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Freeze Giant Skeleton Electro Wizard
Witch Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Giant Skeleton Lumberjack Mega Knight
Freeze Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Freeze Witch
Giant Skeleton Electro Wizard Mega Knight
Witch Lumberjack
Firecracker Giant Skeleton Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Firecracker Freeze Giant Skeleton Lumberjack Mega Knight
Firecracker Witch Electro Wizard
Lumberjack Mega Knight Freeze Witch Giant Skeleton Electro Wizard
Mega Knight Firecracker Freeze Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Freeze Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Witch Electro Wizard Lumberjack
Mega Knight Firecracker Witch Electro Wizard Lumberjack
Freeze Witch Firecracker Giant Skeleton Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Mega Knight Firecracker Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Firecracker Lumberjack Mega Knight
Giant Skeleton Lumberjack Mega Knight Witch Electro Wizard
Giant Skeleton Lumberjack Mega Knight Electro Wizard
Giant Skeleton Witch Lumberjack Mega Knight
Firecracker Freeze Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Mega Knight Lumberjack
Freeze Giant Skeleton Electro Wizard Mega Knight Firecracker Witch
Witch
Mega Knight Witch Giant Skeleton Lumberjack
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Witch Lumberjack
Firecracker Witch Mega Knight
Witch Electro Wizard Firecracker Freeze Giant Skeleton Lumberjack
Mega Knight Firecracker Freeze Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton
Firecracker Electro Wizard
Giant Skeleton
Firecracker Freeze Giant Skeleton
Firecracker Mega Knight
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker
Electro Wizard Lumberjack
Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker Witch
Firecracker Mega Knight
Freeze
Firecracker Electro Wizard Mega Knight
Firecracker Witch Mega Knight
Giant Skeleton Mega Knight
Firecracker Freeze Witch Mega Knight
Witch
Firecracker Witch Electro Wizard
Witch Mega Knight
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Freeze Witch
Mega Knight
Firecracker Freeze Electro Wizard
Giant Skeleton Mega Knight
Firecracker
Electro Wizard Freeze Witch
Firecracker Witch Electro Wizard
Freeze
Firecracker Electro Wizard Lumberjack Mega Knight
Firecracker
Giant Skeleton
Firecracker Mega Knight
Firecracker Freeze Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Freeze Witch Giant Skeleton Electro Wizard Mega Knight

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