My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Flying Machine Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Sparky
Giant Snowball
Musketeer Flying Machine Guards
Zap
Firecracker Flying Machine Guards Sparky
Barbarian Barrel
Firecracker Musketeer Guards Sparky
The Log
Firecracker Musketeer Guards Sparky
Earthquake
Firecracker Guards
Arrows
Firecracker Flying Machine Guards
Royal Delivery
Firecracker Musketeer Flying Machine Guards Sparky
Fireball
Firecracker Musketeer Flying Machine Sparky
Poison
Firecracker Musketeer Flying Machine Guards Sparky
Lightning
Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Guards Musketeer Flying Machine Poison Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Guards Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Giant Sparky
Musketeer
Giant
Flying Machine
Firecracker Giant
Giant
Musketeer Rage Poison Sparky Firecracker Flying Machine Guards
Rage
Giant Sparky
Guards
Giant
Poison
Giant
Sparky
Giant Rage Firecracker

Defense Synergies 1 8

Firecracker
Musketeer Flying Machine Guards
Musketeer
Guards Firecracker Flying Machine
Flying Machine
Firecracker Musketeer Guards
Giant
Rage
Guards
Musketeer Firecracker Flying Machine Poison Sparky
Poison
Guards Sparky
Sparky
Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Flying Machine Sparky
Sparky Firecracker Musketeer Flying Machine
Sparky Musketeer
Sparky Firecracker Musketeer Guards
Firecracker Poison Sparky
Firecracker Musketeer Flying Machine Guards
Musketeer Firecracker Flying Machine Poison
Musketeer Flying Machine Poison Sparky
Sparky Musketeer
Guards Firecracker Musketeer Sparky
Guards Poison Firecracker Musketeer Flying Machine
Musketeer Firecracker Flying Machine Poison
Sparky Musketeer Flying Machine Guards
Sparky Firecracker Guards Poison
Sparky
Sparky
Sparky Firecracker Musketeer Poison
Firecracker Musketeer Flying Machine Guards
Poison Firecracker Musketeer Flying Machine Guards
Sparky Musketeer
Firecracker Musketeer Flying Machine Guards Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Sparky
Poison Firecracker Musketeer Flying Machine
Guards Musketeer Sparky
Guards Musketeer Sparky
Musketeer Guards Sparky
Firecracker Poison Musketeer Flying Machine
Guards Sparky Musketeer Flying Machine
Sparky
Firecracker Flying Machine Poison Sparky
Musketeer Guards Sparky
Musketeer Flying Machine Guards Sparky
Guards Poison
Guards Sparky
Firecracker Musketeer Flying Machine Sparky
Guards Sparky Firecracker Musketeer Flying Machine Poison
Poison Firecracker Musketeer Flying Machine Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer Flying Machine Guards Sparky
Firecracker Poison Musketeer Flying Machine
Flying Machine Poison Sparky
Firecracker Musketeer Flying Machine Guards Poison Sparky
Poison Firecracker Sparky
Firecracker Poison Musketeer Flying Machine
Firecracker Musketeer Flying Machine Poison Sparky
Poison Firecracker Flying Machine
Poison Firecracker Flying Machine
Musketeer Guards Poison Sparky
Firecracker Poison Musketeer Flying Machine Sparky
Poison Firecracker Musketeer Flying Machine
Flying Machine Poison Firecracker Musketeer Sparky
Firecracker Musketeer Flying Machine Poison
Firecracker Musketeer Flying Machine Poison Sparky
Firecracker Musketeer Flying Machine Poison Sparky
Firecracker Musketeer Flying Machine Poison Sparky
Poison Sparky
Sparky
Firecracker Musketeer Flying Machine Poison Sparky
Firecracker Flying Machine Poison
Musketeer Poison Sparky
Poison
Musketeer Sparky
Musketeer Flying Machine Poison
Firecracker Poison Sparky
Firecracker Poison Musketeer Flying Machine Sparky
Musketeer Flying Machine Poison Sparky
Poison Firecracker Musketeer Sparky
Poison Firecracker Musketeer Flying Machine Sparky
Firecracker Musketeer Flying Machine Guards Poison
Sparky
Poison Musketeer Sparky
Firecracker Poison Sparky
Sparky
Firecracker Poison Sparky
Musketeer Flying Machine Guards
Poison Firecracker Musketeer Flying Machine
Poison Firecracker Musketeer Flying Machine Sparky
Firecracker Musketeer Flying Machine Poison
Poison Sparky
Firecracker Musketeer Flying Machine Sparky
Firecracker Musketeer Flying Machine Guards Poison Sparky
Firecracker Musketeer Flying Machine Poison
Poison Firecracker Musketeer Flying Machine Sparky

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