My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Cannon Firecracker Goblin Barrel
The Log
Electro Spirit Cannon Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Cannon Firecracker Elixir Collector Goblin Barrel
Arrows
Electro Spirit Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Goblin Barrel
Fireball
Cannon Firecracker Elixir Collector Goblin Barrel
Poison
Cannon Firecracker Elixir Collector
Lightning
Cannon Mini P.E.K.K.A Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Elixir Collector Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Cannon Firecracker Goblin Barrel Mini P.E.K.K.A Poison Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Cannon Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Mini P.E.K.K.A Goblin Barrel
Cannon
Firecracker
Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Arrows Firecracker
Elixir Collector
Goblin Barrel
Arrows Firecracker
Poison

Defense Synergies 0 6

Electro Spirit
Arrows
Cannon Mini P.E.K.K.A
Cannon
Arrows Firecracker Mini P.E.K.K.A Poison
Firecracker
Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Cannon Firecracker
Elixir Collector
Goblin Barrel
Poison
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Mini P.E.K.K.A Cannon Firecracker
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A Poison
Arrows Electro Spirit Cannon Firecracker
Electro Spirit Arrows Cannon Firecracker Poison
Electro Spirit Arrows Cannon Poison
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A
Poison Electro Spirit Arrows Cannon Firecracker
Arrows Firecracker Poison
Cannon Mini P.E.K.K.A
Electro Spirit Arrows Cannon Firecracker Mini P.E.K.K.A Poison
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Arrows Cannon Firecracker Mini P.E.K.K.A Poison
Arrows Cannon Electro Spirit Firecracker
Arrows Poison Electro Spirit Cannon Firecracker
Mini P.E.K.K.A Cannon
Electro Spirit Arrows Cannon Firecracker Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Poison Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Cannon Mini P.E.K.K.A
Arrows Firecracker Poison Electro Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Spirit Firecracker Mini P.E.K.K.A Poison
Cannon
Mini P.E.K.K.A
Arrows Poison
Mini P.E.K.K.A Cannon
Cannon Firecracker
Electro Spirit Firecracker Mini P.E.K.K.A Poison
Arrows Poison Electro Spirit Cannon Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison
Poison Arrows Firecracker
Arrows Firecracker Poison Electro Spirit
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Mini P.E.K.K.A Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Poison
Arrows Firecracker Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Electro Spirit
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker
Electro Spirit Firecracker Poison
Mini P.E.K.K.A
Poison Arrows
Electro Spirit Arrows Firecracker Poison
Arrows Firecracker Poison
Electro Spirit
Poison Arrows Firecracker
Arrows
Poison Firecracker Mini P.E.K.K.A
Arrows Firecracker Poison
Arrows Poison
Firecracker
Electro Spirit Firecracker Poison
Firecracker Poison
Poison Firecracker

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