My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Bowler Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards Baby Dragon
Zap
Firecracker Guards Bandit
Barbarian Barrel
Firecracker Guards Bandit
The Log
Firecracker Guards Bandit
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Baby Dragon Bowler Bandit
Fireball
Firecracker Baby Dragon Bowler Bandit
Poison
Firecracker Guards
Lightning
Baby Dragon Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Bandit Baby Dragon Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Tornado Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon Bowler Bandit
Guards
Bandit
Tornado
Baby Dragon Electro Giant Firecracker Bowler
Baby Dragon
Tornado Firecracker Bowler Lightning Electro Giant Bandit
Bowler
Firecracker Tornado Baby Dragon Lightning
Lightning
Electro Giant Baby Dragon Bowler
Electro Giant
Tornado Lightning Baby Dragon
Bandit
Firecracker Guards Baby Dragon

Defense Synergies 1 10

Firecracker
Guards Tornado Baby Dragon Bandit
Guards
Firecracker Baby Dragon
Tornado
Bowler Firecracker Baby Dragon Electro Giant
Baby Dragon
Firecracker Guards Tornado Bowler Bandit
Bowler
Tornado Baby Dragon Bandit
Lightning
Electro Giant
Tornado
Bandit
Firecracker Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Firecracker Baby Dragon
Firecracker Bandit
Tornado Bowler Lightning Bandit
Firecracker Guards Bowler Bandit
Lightning Firecracker Tornado Bowler
Tornado Bowler Firecracker Guards Baby Dragon Bandit
Tornado Lightning Firecracker Baby Dragon
Bowler Lightning Baby Dragon Electro Giant Bandit
Tornado
Guards Tornado Firecracker Bowler Bandit
Guards Firecracker Tornado Baby Dragon Bowler Electro Giant Bandit
Firecracker Tornado Baby Dragon
Bowler Guards Lightning Bandit
Bowler Firecracker Guards Tornado Baby Dragon
Bandit
Tornado Bowler Lightning Electro Giant Bandit
Firecracker Tornado Bowler
Firecracker Guards Tornado Baby Dragon Bowler Bandit
Tornado Baby Dragon Firecracker Guards Bowler Bandit
Tornado
Bowler Firecracker Guards Baby Dragon Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler Electro Giant Bandit
Bandit Firecracker Baby Dragon Bowler Lightning
Guards Bandit Bowler Lightning
Guards Bowler Lightning Tornado Bandit
Guards Bowler Bandit
Firecracker Electro Giant Tornado Baby Dragon
Guards Bowler Lightning Bandit
Lightning Firecracker Tornado Baby Dragon Bandit
Guards
Guards Bowler
Lightning Guards Tornado Bowler Electro Giant
Bowler Lightning Guards Bandit
Firecracker Baby Dragon Bowler Electro Giant
Guards Electro Giant Firecracker Tornado Baby Dragon Bowler Lightning
Bowler Firecracker Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Guards Baby Dragon Bandit
Firecracker Tornado Baby Dragon Bowler Bandit
Lightning Baby Dragon Bandit
Lightning Firecracker Guards
Firecracker Baby Dragon Bowler
Firecracker Electro Giant Tornado Baby Dragon
Firecracker Tornado Baby Dragon Bowler
Firecracker Tornado Baby Dragon Bowler Lightning
Firecracker Tornado Lightning Bandit
Lightning Guards Tornado Bowler
Firecracker Lightning Tornado Bowler Bandit
Lightning Firecracker Tornado Baby Dragon
Lightning Firecracker Baby Dragon Bowler Bandit
Lightning Firecracker Baby Dragon Bandit
Lightning Firecracker Baby Dragon
Lightning Firecracker Baby Dragon Bowler Bandit
Lightning Firecracker Baby Dragon Bowler Bandit
Lightning Tornado
Lightning
Lightning Firecracker Baby Dragon Bowler Bandit
Lightning Firecracker Tornado Baby Dragon Bowler Electro Giant
Lightning Baby Dragon Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Baby Dragon
Firecracker Tornado Electro Giant Baby Dragon Bowler
Firecracker Tornado Baby Dragon Bowler Lightning Bandit
Lightning Tornado Baby Dragon Bowler Bandit
Lightning Firecracker Tornado Baby Dragon Bandit
Lightning Firecracker Tornado Baby Dragon Electro Giant
Lightning Firecracker Guards Electro Giant
Lightning Bowler
Lightning Bandit
Lightning Firecracker
Firecracker Bowler Lightning
Lightning Guards Bandit
Lightning Firecracker Tornado Baby Dragon
Lightning Firecracker Baby Dragon Bowler
Firecracker Baby Dragon Bowler Lightning
Lightning Tornado Electro Giant
Firecracker
Electro Giant Firecracker Guards Tornado Baby Dragon Bowler Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Baby Dragon Bowler Electro Giant Bandit

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