My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Sparky
Giant Snowball
Zap
Firecracker Dark Prince Sparky
Barbarian Barrel
Firecracker Elite Barbarians Dark Prince Sparky
The Log
Firecracker Elite Barbarians Dark Prince Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Dark Prince P.E.K.K.A Sparky
Fireball
Firecracker Elite Barbarians Sparky
Poison
Firecracker Sparky
Lightning
Elite Barbarians Dark Prince Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Dark Prince Elite Barbarians Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Sparky Dark Prince Mega Knight
Firecracker
Elite Barbarians Dark Prince P.E.K.K.A Sparky Mega Knight
Elite Barbarians
Arrows Firecracker The Log Sparky Mega Knight
Dark Prince
Arrows Firecracker Sparky
P.E.K.K.A
Arrows Firecracker The Log
The Log
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Sparky
Arrows Firecracker Elite Barbarians Dark Prince The Log
Mega Knight
Arrows Firecracker Elite Barbarians The Log

Defense Synergies 4 11

Arrows
Mega Knight Dark Prince P.E.K.K.A Sparky
Firecracker
The Log Dark Prince P.E.K.K.A Mega Knight
Elite Barbarians
Dark Prince The Log Mega Knight
Dark Prince
Elite Barbarians Arrows Firecracker The Log
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker P.E.K.K.A Elite Barbarians Dark Prince Sparky Mega Knight
Sparky
Arrows The Log
Mega Knight
Arrows Firecracker Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Elite Barbarians P.E.K.K.A Sparky Firecracker Dark Prince The Log Mega Knight
P.E.K.K.A Sparky Mega Knight Elite Barbarians Dark Prince
Elite Barbarians P.E.K.K.A Sparky Firecracker Dark Prince Mega Knight
Arrows Firecracker Elite Barbarians Dark Prince P.E.K.K.A The Log Sparky Mega Knight
Arrows The Log Firecracker Dark Prince Mega Knight
Arrows Firecracker
Arrows P.E.K.K.A The Log Sparky Mega Knight
P.E.K.K.A Sparky Elite Barbarians
Elite Barbarians Firecracker Dark Prince Sparky Mega Knight
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker
P.E.K.K.A Sparky Mega Knight Elite Barbarians Dark Prince The Log
Sparky Mega Knight Arrows Firecracker Dark Prince P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Sparky Mega Knight
Elite Barbarians P.E.K.K.A The Log Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Elite Barbarians Dark Prince P.E.K.K.A
Arrows Mega Knight Firecracker Elite Barbarians Dark Prince The Log
Arrows The Log Firecracker Dark Prince Mega Knight
P.E.K.K.A Sparky Elite Barbarians
Dark Prince Mega Knight Arrows Firecracker Elite Barbarians P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Dark Prince P.E.K.K.A Sparky
Arrows Firecracker Elite Barbarians The Log Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Dark Prince The Log Sparky
Dark Prince P.E.K.K.A Mega Knight Elite Barbarians The Log Sparky
P.E.K.K.A Elite Barbarians Dark Prince Sparky Mega Knight
Arrows Firecracker
Dark Prince P.E.K.K.A Sparky Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Sparky
P.E.K.K.A Mega Knight Firecracker Elite Barbarians Dark Prince The Log Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Elite Barbarians Dark Prince Sparky
P.E.K.K.A Mega Knight Arrows Elite Barbarians Dark Prince The Log
Elite Barbarians Dark Prince P.E.K.K.A Mega Knight Sparky
Firecracker Sparky Mega Knight
Elite Barbarians Sparky Firecracker Dark Prince P.E.K.K.A The Log
Arrows Mega Knight Firecracker Elite Barbarians Dark Prince P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Sparky
Arrows Firecracker The Log
Arrows The Log Sparky
Arrows Firecracker Dark Prince The Log Sparky
Arrows Firecracker Dark Prince The Log Sparky Mega Knight
Arrows Firecracker
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Elite Barbarians Sparky
Firecracker Arrows Dark Prince The Log Sparky
Arrows Firecracker
Firecracker Elite Barbarians The Log Sparky
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Dark Prince The Log Sparky Mega Knight
Arrows Firecracker The Log Mega Knight
The Log Sparky Mega Knight
Arrows
The Log Sparky
Arrows The Log
Arrows Firecracker The Log Dark Prince Sparky Mega Knight
Arrows Firecracker The Log Sparky
Arrows The Log Sparky Mega Knight
Arrows Firecracker The Log Sparky
Elite Barbarians Arrows Firecracker Sparky
Firecracker
Elite Barbarians Sparky
Arrows The Log Sparky Mega Knight
Arrows Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Firecracker The Log Sparky
Dark Prince
Arrows Firecracker
Arrows The Log
Firecracker Dark Prince Sparky Mega Knight
Arrows The Log Firecracker
Arrows Sparky
Firecracker Elite Barbarians Dark Prince P.E.K.K.A Sparky Mega Knight
Firecracker Elite Barbarians The Log Sparky
Firecracker
Firecracker Dark Prince The Log Sparky Mega Knight

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