My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Mother Witch Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Clone
Zap
Firecracker Clone Sparky
Barbarian Barrel
Firecracker Wizard Clone Giant Skeleton Sparky
The Log
Firecracker Clone Giant Skeleton Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Wizard Clone Giant Skeleton Mother Witch Sparky
Fireball
Firecracker Wizard Clone Mother Witch Sparky
Poison
Firecracker Wizard Clone Mother Witch Sparky
Lightning
Wizard Mother Witch Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton Mother Witch Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Clone Mother Witch Wizard Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Clone Mother Witch

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Sparky Mega Knight
Wizard
Rage Giant Skeleton Sparky Mega Knight
Rage
Sparky Wizard Giant Skeleton Mother Witch
Clone
Giant Skeleton Sparky
Giant Skeleton
Clone Firecracker Wizard Rage Mother Witch Sparky
Mother Witch
Rage Giant Skeleton Mega Knight
Sparky
Rage Firecracker Wizard Clone Giant Skeleton
Mega Knight
Firecracker Wizard Mother Witch

Defense Synergies 0 6

Firecracker
Giant Skeleton Mega Knight
Wizard
Giant Skeleton Mega Knight
Rage
Clone
Giant Skeleton
Firecracker Wizard Mother Witch
Mother Witch
Giant Skeleton Mega Knight
Sparky
Mega Knight
Firecracker Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Sparky Firecracker Mega Knight
Sparky Mega Knight Giant Skeleton
Sparky Firecracker Mega Knight
Firecracker Giant Skeleton Sparky Mega Knight
Firecracker Mother Witch Mega Knight
Firecracker Wizard
Giant Skeleton Sparky Mega Knight
Sparky
Firecracker Giant Skeleton Sparky Mega Knight
Mother Witch Firecracker Wizard Giant Skeleton Mega Knight
Firecracker Wizard
Sparky Mega Knight Wizard Giant Skeleton
Wizard Sparky Mega Knight Firecracker
Sparky Mega Knight
Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker
Mega Knight Firecracker Wizard
Wizard Firecracker Giant Skeleton Mother Witch Mega Knight
Sparky
Wizard Mega Knight Firecracker Giant Skeleton Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Sparky
Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Wizard Mother Witch
Sparky Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Firecracker Sparky
Sparky
Mega Knight Giant Skeleton Sparky
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Sparky Firecracker Giant Skeleton
Mega Knight Firecracker Wizard Giant Skeleton Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Giant Skeleton Sparky
Wizard Firecracker Sparky Mega Knight
Firecracker Wizard Mother Witch
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Wizard
Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Sparky
Firecracker Wizard Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard Mother Witch Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Firecracker Mother Witch Wizard Sparky Mega Knight
Firecracker Wizard Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Firecracker Wizard Mother Witch Sparky
Firecracker Wizard
Sparky
Wizard Sparky Mega Knight
Firecracker Sparky
Giant Skeleton Sparky Mega Knight
Firecracker Wizard Sparky
Firecracker Wizard
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard
Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Sparky Mega Knight

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