My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Dark Prince Witch
Barbarian Barrel
Cannon Firecracker Dark Prince Witch Giant Skeleton Electro Wizard
The Log
Cannon Firecracker Mini P.E.K.K.A Dark Prince Witch Giant Skeleton
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Electro Wizard
Fireball
Cannon Firecracker Witch Electro Wizard
Poison
Cannon Firecracker Witch Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Firecracker Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Giant Skeleton
Cannon
Firecracker
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Firecracker Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Arrows Firecracker Mini P.E.K.K.A Witch Electro Wizard
Witch
Dark Prince Giant Skeleton
Giant Skeleton
Arrows Firecracker Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton

Defense Synergies 1 19

Arrows
Cannon Mini P.E.K.K.A Dark Prince Giant Skeleton
Cannon
Arrows Firecracker Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Firecracker
Cannon Mini P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Cannon Firecracker Witch
Dark Prince
Arrows Cannon Firecracker Witch Electro Wizard
Witch
Cannon Mini P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Firecracker Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Dark Prince Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Electro Wizard
Mini P.E.K.K.A Cannon Firecracker Dark Prince Witch Electro Wizard
Cannon Mini P.E.K.K.A Witch Dark Prince Giant Skeleton Electro Wizard
Cannon Mini P.E.K.K.A Witch Firecracker Dark Prince Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Cannon Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Cannon Firecracker Witch
Arrows Cannon Giant Skeleton Electro Wizard
Cannon Mini P.E.K.K.A Witch
Cannon Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard
Witch Electro Wizard Arrows Cannon Firecracker Dark Prince Giant Skeleton
Arrows Firecracker Witch Electro Wizard
Cannon Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Electro Wizard
Arrows Cannon Firecracker Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Arrows Cannon Firecracker Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Arrows Cannon Firecracker Dark Prince Witch Electro Wizard
Arrows Witch Cannon Firecracker Dark Prince Giant Skeleton Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Dark Prince Arrows Cannon Firecracker Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A
Giant Skeleton Mini P.E.K.K.A Dark Prince Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton Cannon Mini P.E.K.K.A Dark Prince Witch
Arrows Firecracker Witch Electro Wizard
Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Electro Wizard Firecracker Mini P.E.K.K.A Dark Prince Witch
Witch Cannon
Mini P.E.K.K.A Dark Prince Witch Giant Skeleton
Arrows Dark Prince Giant Skeleton Electro Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton Cannon Witch
Cannon Firecracker Witch
Witch Electro Wizard Firecracker Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Cannon Firecracker Mini P.E.K.K.A Dark Prince Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Electro Wizard
Arrows Giant Skeleton
Arrows Firecracker Dark Prince Giant Skeleton
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Arrows Dark Prince Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Firecracker Witch
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Dark Prince Witch
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard
Giant Skeleton
Arrows Firecracker
Electro Wizard Dark Prince Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Dark Prince Electro Wizard
Arrows Firecracker
Arrows Giant Skeleton
Firecracker Dark Prince
Firecracker Witch Giant Skeleton Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Dark Prince Witch Giant Skeleton Electro Wizard

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