My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Bowler Electro Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Cannon
Zap
Cannon Firecracker Prince
Barbarian Barrel
Cannon Firecracker Electro Wizard Magic Archer
The Log
Cannon Firecracker Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Prince Bowler Electro Wizard Magic Archer
Fireball
Cannon Firecracker Bowler Electro Wizard Magic Archer
Poison
Cannon Firecracker Electro Wizard Magic Archer
Lightning
Cannon Prince Bowler Electro Wizard Magic Archer
Rocket
Prince Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Bowler Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Electro Wizard Magic Archer Prince Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Firecracker Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince Bowler
Cannon
Firecracker
Prince Bowler
Prince
Arrows Firecracker Bowler Electro Giant Electro Wizard Magic Archer
Bowler
Arrows Firecracker Prince Electro Wizard Magic Archer
Electro Giant
Prince
Electro Wizard
Prince Bowler Magic Archer
Magic Archer
Prince Bowler Electro Wizard

Defense Synergies 0 17

Arrows
Cannon Prince Bowler
Cannon
Arrows Firecracker Prince Bowler Electro Giant Electro Wizard Magic Archer
Firecracker
Cannon Prince Electro Wizard
Prince
Arrows Cannon Firecracker Bowler Electro Giant Electro Wizard Magic Archer
Bowler
Arrows Cannon Prince Electro Wizard
Electro Giant
Cannon Prince
Electro Wizard
Cannon Firecracker Prince Bowler Magic Archer
Magic Archer
Cannon Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Electro Wizard Magic Archer
Cannon Firecracker Prince Electro Wizard
Cannon Prince Bowler Electro Wizard
Cannon Prince Firecracker Bowler Electro Wizard
Arrows Firecracker Prince Bowler
Arrows Bowler Cannon Firecracker Electro Wizard Magic Archer
Electro Wizard Arrows Cannon Firecracker Magic Archer
Bowler Arrows Cannon Electro Giant Electro Wizard Magic Archer
Cannon Prince
Cannon Firecracker Prince Bowler Electro Wizard
Electro Wizard Arrows Cannon Firecracker Bowler Electro Giant Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Cannon Prince Bowler Electro Wizard
Bowler Arrows Cannon Firecracker Prince Electro Wizard Magic Archer
Cannon Prince Electro Wizard
Cannon Prince Bowler Electro Giant Electro Wizard
Arrows Cannon Firecracker Prince Bowler Electro Wizard
Arrows Cannon Firecracker Prince Bowler Electro Wizard Magic Archer
Arrows Cannon Firecracker Bowler Electro Wizard Magic Archer
Cannon Prince Electro Wizard
Bowler Arrows Cannon Firecracker Prince Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Bowler Electro Giant Electro Wizard
Electro Wizard Arrows Firecracker Prince Bowler Magic Archer
Prince Bowler Electro Wizard
Prince Bowler Electro Wizard
Cannon Prince Bowler
Arrows Firecracker Electro Giant Electro Wizard Magic Archer
Prince Bowler Electro Wizard
Prince
Electro Wizard Firecracker Prince Magic Archer
Cannon
Prince Bowler
Arrows Prince Bowler Electro Giant Electro Wizard
Prince Bowler Cannon
Cannon Firecracker Bowler Electro Giant Magic Archer
Electro Giant Electro Wizard Firecracker Prince Bowler Magic Archer
Arrows Bowler Cannon Firecracker Electro Giant Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Bowler Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Prince
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Electro Giant Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows Firecracker
Prince Bowler Electro Wizard
Firecracker Arrows Prince Bowler Electro Wizard Magic Archer
Arrows Firecracker Magic Archer
Firecracker Bowler Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Prince Magic Archer
Arrows Firecracker Bowler Magic Archer
Magic Archer Arrows Firecracker Bowler
Arrows
Arrows Firecracker Prince Bowler Electro Wizard Magic Archer
Arrows Firecracker Bowler Electro Giant Magic Archer
Prince Bowler Magic Archer
Arrows
Prince Bowler
Arrows
Arrows Firecracker Electro Giant Bowler Magic Archer
Arrows Firecracker Bowler Electro Wizard Magic Archer
Arrows Prince Bowler Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Giant Electro Wizard Magic Archer
Electro Wizard Firecracker Electro Giant
Bowler
Arrows Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Prince
Arrows Firecracker Bowler Magic Archer
Electro Wizard Prince Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Arrows
Firecracker Prince Bowler Electro Wizard Magic Archer
Arrows Firecracker Bowler Magic Archer
Arrows Electro Giant
Firecracker Prince
Electro Giant Firecracker Bowler Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Prince Bowler Electro Giant Electro Wizard Magic Archer

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