My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Bowler Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Skeleton Army Giant Skeleton
The Log
Firecracker Elixir Golem Skeleton Army Giant Skeleton
Earthquake
Firecracker Elixir Golem Inferno Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Skeleton Army Bowler Giant Skeleton Inferno Dragon
Fireball
Firecracker Elixir Golem Inferno Tower Skeleton Army Bowler Inferno Dragon
Poison
Firecracker Elixir Golem Inferno Tower Skeleton Army
Lightning
Inferno Tower Bowler Inferno Dragon
Rocket
Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Skeleton Army Poison Bowler Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Poison Inferno Dragon Inferno Tower Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Skeleton Army Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Bowler Giant Skeleton Inferno Dragon
Elixir Golem
Firecracker Poison Bowler Inferno Dragon
Inferno Tower
Skeleton Army
Poison
Elixir Golem Bowler Giant Skeleton
Bowler
Firecracker Elixir Golem Poison
Giant Skeleton
Firecracker Poison
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 1 6

Firecracker
Inferno Tower Skeleton Army Giant Skeleton
Elixir Golem
Inferno Tower
Skeleton Army Firecracker Poison
Skeleton Army
Inferno Tower Firecracker Giant Skeleton Inferno Dragon
Poison
Inferno Tower
Bowler
Giant Skeleton
Firecracker Skeleton Army
Inferno Dragon
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Firecracker
Inferno Tower Skeleton Army Bowler Giant Skeleton Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Firecracker Bowler
Firecracker Skeleton Army Poison Bowler Giant Skeleton
Skeleton Army Bowler Firecracker
Inferno Tower Inferno Dragon Firecracker Poison
Bowler Inferno Tower Poison Giant Skeleton
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Firecracker Inferno Tower Bowler Giant Skeleton
Skeleton Army Poison Firecracker Bowler Giant Skeleton
Inferno Tower Inferno Dragon Firecracker Poison
Inferno Tower Skeleton Army Bowler Giant Skeleton
Skeleton Army Bowler Firecracker Poison
Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Skeleton Army Bowler Inferno Dragon
Firecracker Inferno Tower Skeleton Army Poison Bowler
Firecracker Skeleton Army Bowler
Poison Firecracker Bowler Giant Skeleton Inferno Dragon
Inferno Tower Inferno Dragon
Skeleton Army Bowler Firecracker Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Bowler Giant Skeleton
Poison Firecracker Bowler Inferno Dragon
Skeleton Army Giant Skeleton Inferno Tower Bowler
Skeleton Army Bowler Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army Bowler Inferno Dragon
Firecracker Poison
Skeleton Army Inferno Tower Bowler Giant Skeleton
Inferno Tower Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Firecracker Inferno Tower Skeleton Army Poison Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower Bowler Giant Skeleton
Skeleton Army Poison Bowler Giant Skeleton
Skeleton Army Bowler Giant Skeleton Inferno Tower
Firecracker Skeleton Army Bowler
Inferno Tower Skeleton Army Firecracker Poison Bowler Giant Skeleton Inferno Dragon
Poison Bowler Firecracker Inferno Tower Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton
Firecracker Poison Bowler
Poison Giant Skeleton
Firecracker Poison Giant Skeleton
Poison Firecracker Bowler
Firecracker Poison
Firecracker Poison Bowler
Poison Firecracker Bowler
Poison Firecracker
Poison Bowler
Firecracker Poison Bowler
Poison Firecracker
Poison Firecracker Bowler
Firecracker Poison
Firecracker Poison
Firecracker Poison Bowler
Firecracker Poison Bowler
Poison
Firecracker Poison Bowler
Firecracker Poison Bowler
Poison Bowler Giant Skeleton
Poison
Bowler
Poison
Firecracker Poison Bowler
Inferno Dragon
Firecracker Poison Bowler
Poison Bowler
Poison Firecracker
Poison Firecracker
Firecracker Poison
Bowler
Poison
Firecracker Poison
Giant Skeleton
Firecracker Poison Bowler
Skeleton Army
Poison Firecracker
Poison Firecracker Bowler
Firecracker Poison Bowler
Poison Giant Skeleton
Firecracker
Firecracker Poison Bowler Giant Skeleton
Firecracker Poison
Poison Firecracker Bowler Giant Skeleton

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