My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Guards
Giant Snowball
Royal Recruits Goblin Barrel Guards
Zap
Firecracker Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Firecracker Royal Recruits Inferno Tower Goblin Barrel Guards
The Log
Firecracker Royal Recruits Goblin Barrel Guards
Earthquake
Firecracker Inferno Tower Goblin Barrel Guards
Arrows
Firecracker Royal Recruits Goblin Barrel Guards
Royal Delivery
Firecracker Royal Recruits Goblin Barrel Guards Boss Bandit
Fireball
Firecracker Inferno Tower Goblin Barrel Boss Bandit
Poison
Firecracker Royal Recruits Inferno Tower Guards Boss Bandit
Lightning
Inferno Tower Boss Bandit
Rocket
Inferno Tower Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Guards Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Goblin Barrel Guards Inferno Tower Boss Bandit Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Goblin Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel
Firecracker
Royal Recruits Goblin Barrel
Royal Recruits
Firecracker
Inferno Tower
Goblin Barrel
Arrows Firecracker Guards
Guards
Goblin Barrel The Log
The Log
Guards
Boss Bandit

Defense Synergies 3 6

Arrows
Inferno Tower
Firecracker
The Log Royal Recruits Inferno Tower Guards
Royal Recruits
Firecracker The Log
Inferno Tower
Guards The Log Arrows Firecracker
Goblin Barrel
Guards
Inferno Tower Firecracker The Log
The Log
Firecracker Inferno Tower Royal Recruits Guards
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Inferno Tower The Log
Inferno Tower Firecracker Royal Recruits The Log
Inferno Tower Royal Recruits
Royal Recruits Inferno Tower Firecracker Guards
Arrows Firecracker Royal Recruits The Log
Arrows The Log Firecracker Guards
Inferno Tower Arrows Firecracker
Arrows Royal Recruits Inferno Tower The Log
Inferno Tower Royal Recruits
Guards Firecracker Royal Recruits Inferno Tower
Guards Arrows Firecracker Royal Recruits The Log
Arrows Inferno Tower Firecracker
Royal Recruits Inferno Tower Guards The Log
Arrows Firecracker Royal Recruits Guards The Log
Royal Recruits Inferno Tower
Inferno Tower Royal Recruits The Log
Arrows Firecracker Royal Recruits Inferno Tower
Arrows Firecracker Royal Recruits Guards The Log
Arrows The Log Firecracker Royal Recruits Guards
Royal Recruits Inferno Tower
Royal Recruits Arrows Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Inferno Tower
Arrows Firecracker The Log
Royal Recruits Guards Inferno Tower The Log
Royal Recruits Guards Inferno Tower The Log
Royal Recruits Inferno Tower Guards
Arrows Firecracker
Royal Recruits Guards Inferno Tower
Inferno Tower Royal Recruits
Royal Recruits Firecracker Inferno Tower The Log
Royal Recruits Inferno Tower Guards
Royal Recruits Inferno Tower Guards
Royal Recruits Arrows Guards The Log
Royal Recruits Inferno Tower Guards
Royal Recruits Firecracker
Royal Recruits Inferno Tower Guards Firecracker The Log
Arrows Firecracker Royal Recruits Inferno Tower The Log
Arrows Inferno Tower
Inferno Tower Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Guards The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Royal Recruits Guards The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Guards
Firecracker Arrows Royal Recruits The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Royal Recruits The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Guards
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Royal Recruits Guards
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits Guards The Log
Firecracker
Firecracker Royal Recruits The Log
Firecracker

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