My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Wizard Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde
Barbarian Barrel
Firecracker Tesla Elixir Golem Bomb Tower Wizard Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem Bomb Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elixir Golem Wizard Bowler Executioner
Fireball
Firecracker Tesla Minion Horde Elixir Golem Bomb Tower Wizard Bowler Executioner
Poison
Firecracker Minion Horde Elixir Golem Bomb Tower Wizard Executioner
Lightning
Tesla Bomb Tower Wizard Bowler Executioner
Rocket
Minion Horde Bomb Tower Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tesla Bomb Tower Minion Horde Wizard Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Tesla Bomb Tower

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Bowler
Tesla
Minion Horde
Elixir Golem
Firecracker Wizard Bowler Executioner
Bomb Tower
Wizard
Elixir Golem
Bowler
Firecracker Elixir Golem Executioner
Executioner
Elixir Golem Bowler

Defense Synergies 0 4

Firecracker
Tesla Bomb Tower
Tesla
Firecracker Wizard Bowler
Minion Horde
Elixir Golem
Bomb Tower
Firecracker
Wizard
Tesla
Bowler
Tesla
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Minion Horde Wizard Executioner
Minion Horde Bomb Tower Firecracker Tesla Executioner
Tesla Minion Horde Bomb Tower Bowler Executioner
Tesla Minion Horde Bomb Tower Firecracker Bowler
Firecracker Bomb Tower Bowler
Bowler Firecracker Tesla Bomb Tower Executioner
Tesla Minion Horde Firecracker Bomb Tower Wizard Executioner
Bowler Tesla Bomb Tower
Tesla Minion Horde Bomb Tower
Firecracker Tesla Minion Horde Bowler
Minion Horde Executioner Firecracker Tesla Bomb Tower Wizard Bowler
Tesla Minion Horde Executioner Firecracker Wizard
Tesla Minion Horde Bomb Tower Bowler Wizard
Bomb Tower Wizard Bowler Executioner Firecracker Tesla Minion Horde
Tesla Minion Horde Bomb Tower
Minion Horde Bomb Tower Tesla Bowler
Tesla Minion Horde Bomb Tower Wizard Firecracker Bowler Executioner
Tesla Bomb Tower Firecracker Minion Horde Wizard Bowler Executioner
Bomb Tower Wizard Executioner Firecracker Tesla Bowler
Tesla Bomb Tower
Wizard Bowler Firecracker Tesla Minion Horde Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler
Firecracker Tesla Bomb Tower Wizard Bowler Executioner
Minion Horde Bomb Tower Bowler
Bowler Tesla Minion Horde
Tesla Minion Horde Bowler Executioner
Firecracker Wizard Executioner Tesla Minion Horde Bomb Tower
Tesla Minion Horde Bomb Tower Bowler
Tesla Minion Horde Bomb Tower
Minion Horde Firecracker Bomb Tower
Tesla Minion Horde
Tesla Minion Horde Bomb Tower Bowler
Bowler
Bowler Tesla Minion Horde Bomb Tower Wizard Executioner
Wizard Firecracker Tesla Minion Horde Bomb Tower Bowler Executioner
Tesla Firecracker Minion Horde Bomb Tower Bowler Executioner
Bowler Executioner Firecracker Tesla Minion Horde Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Bowler Executioner
Minion Horde
Firecracker
Wizard Executioner Firecracker Minion Horde Bowler
Firecracker Wizard Executioner Minion Horde
Firecracker Minion Horde Wizard Bowler Executioner
Firecracker Wizard Bowler Executioner
Firecracker Wizard
Minion Horde Bowler
Firecracker Minion Horde Wizard Bowler
Firecracker Wizard Executioner
Firecracker Bowler Executioner
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Bowler Executioner
Firecracker Minion Horde Wizard Bowler Executioner
Minion Horde
Firecracker Wizard Bowler Executioner
Firecracker Wizard Bowler
Minion Horde Bowler
Wizard
Bowler
Minion Horde
Firecracker Wizard Bowler Executioner
Minion Horde
Firecracker Wizard Bowler Executioner
Wizard Bowler
Firecracker
Firecracker Minion Horde Wizard Executioner
Firecracker Minion Horde Wizard
Minion Horde Bowler
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde
Firecracker Wizard Bowler
Minion Horde
Firecracker Wizard Executioner
Firecracker Minion Horde Wizard Bowler Executioner
Firecracker Wizard Bowler Executioner
Firecracker Minion Horde Executioner
Firecracker Minion Horde Bowler
Firecracker Executioner
Firecracker Bowler Executioner

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