My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Firecracker Elixir Golem Tornado Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Firecracker

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Tornado
Elixir Golem
Firecracker Battle Healer Rage Mirror Tornado Electro Dragon The Log
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker Mirror Tornado
Mirror
The Log Firecracker Elixir Golem Battle Healer Tornado
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
Firecracker Elixir Golem Battle Healer Mirror Electro Dragon The Log
Electro Dragon
Battle Healer Elixir Golem Rage Tornado
The Log
Mirror Elixir Golem Tornado

Defense Synergies 4 11

Firecracker
The Log Battle Healer Mirror Tornado Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Tornado The Log
Mirror
Battle Healer Tornado Firecracker Electro Dragon The Log
Rage
Tornado
Mirror Firecracker Battle Healer Electro Dragon The Log
Electro Dragon
Battle Healer Firecracker Mirror Tornado The Log
The Log
Firecracker Battle Healer Mirror Tornado Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log
Firecracker Battle Healer Electro Dragon The Log
Tornado Electro Dragon
Firecracker Electro Dragon
Firecracker Battle Healer Tornado The Log
Tornado The Log Firecracker Electro Dragon
Tornado Firecracker Electro Dragon
Battle Healer Electro Dragon The Log
Tornado
Tornado Firecracker Battle Healer
Firecracker Tornado Electro Dragon The Log
Firecracker Tornado Electro Dragon
Battle Healer Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log
Tornado The Log
Firecracker Tornado Electro Dragon
Firecracker Battle Healer Tornado Electro Dragon The Log
Tornado The Log Firecracker Battle Healer Electro Dragon
Tornado
Firecracker Battle Healer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Firecracker Battle Healer Electro Dragon The Log
Battle Healer Electro Dragon The Log
Battle Healer Tornado The Log
Battle Healer
Firecracker Tornado Electro Dragon
Battle Healer
Battle Healer
Electro Dragon Firecracker Tornado The Log
Electro Dragon
Tornado The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Tornado The Log
Firecracker Battle Healer Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Tornado Electro Dragon
Firecracker Tornado The Log
The Log Firecracker Tornado Electro Dragon
The Log Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado Electro Dragon The Log
Firecracker Tornado Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Tornado
Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Firecracker Tornado The Log Electro Dragon
Firecracker The Log Tornado Electro Dragon
Tornado Electro Dragon The Log
Firecracker Tornado The Log
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon The Log
Firecracker Electro Dragon
Firecracker The Log
Electro Dragon
Firecracker Tornado Electro Dragon
The Log
Firecracker Electro Dragon
The Log Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado The Log
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado The Log

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