My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Wizard Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Miner Bandit Fisherman
Giant Snowball
Bats Hog Rider Miner Fisherman
Zap
Bats Firecracker Bandit Fisherman
Barbarian Barrel
Firecracker Ice Wizard Bandit
The Log
Firecracker Hog Rider Bandit Fisherman
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Miner Ice Wizard Bandit Fisherman
Fireball
Firecracker Hog Rider Ice Wizard Bandit Fisherman
Poison
Bats Firecracker Ice Wizard Fisherman
Lightning
Ice Wizard Bandit Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Miner Ice Wizard Bandit Fisherman Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Miner

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Firecracker Bandit Fisherman
Arrows
Hog Rider Miner Bandit
Firecracker
Hog Rider Miner Bats Bandit Fisherman
Hog Rider
Bats Arrows Firecracker Bandit
Miner
Bats Firecracker Arrows Bandit
Ice Wizard
Bandit Fisherman
Bandit
Bats Arrows Firecracker Hog Rider Miner Ice Wizard
Fisherman
Bats Firecracker Ice Wizard

Defense Synergies 0 12

Bats
Firecracker Ice Wizard Bandit Fisherman
Arrows
Ice Wizard Bandit
Firecracker
Bats Ice Wizard Bandit Fisherman
Hog Rider
Miner
Ice Wizard
Bats Arrows Firecracker Bandit Fisherman
Bandit
Bats Arrows Firecracker Ice Wizard Fisherman
Fisherman
Bats Firecracker Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Ice Wizard Bandit Fisherman
Fisherman Bats Ice Wizard Bandit
Bats Firecracker Ice Wizard Bandit Fisherman
Arrows Firecracker
Arrows Bats Firecracker Ice Wizard Bandit
Bats Arrows Firecracker Ice Wizard
Arrows Bandit
Ice Wizard Fisherman
Firecracker Miner Ice Wizard Bandit Fisherman
Bats Ice Wizard Arrows Firecracker Bandit Fisherman
Arrows Bats Firecracker Ice Wizard
Bats Ice Wizard Bandit
Bats Arrows Firecracker
Bandit
Bandit Fisherman
Bats Arrows Firecracker Fisherman
Arrows Bats Firecracker Ice Wizard Bandit Fisherman
Arrows Bats Firecracker Ice Wizard Bandit Fisherman
Fisherman
Bats Arrows Firecracker Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fisherman
Bandit Arrows Firecracker Miner Fisherman
Bandit Bats Fisherman
Bats Bandit Fisherman
Bandit Fisherman
Arrows Firecracker Bats Ice Wizard
Bats Ice Wizard Bandit
Fisherman
Bats Firecracker Bandit
Bats
Arrows
Bandit
Firecracker
Bats Firecracker Fisherman
Bats Arrows Firecracker Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Miner Ice Wizard Bandit Fisherman
Arrows Miner Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Miner Firecracker Bandit Fisherman
Bats Fisherman
Firecracker Miner Arrows Bandit Fisherman
Arrows Firecracker
Firecracker Miner Bandit Fisherman
Arrows Firecracker Bandit Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats Fisherman
Arrows Firecracker Bandit Fisherman
Arrows Firecracker Miner
Arrows
Fisherman
Arrows
Arrows Firecracker Ice Wizard
Fisherman
Arrows Firecracker Miner Ice Wizard Bandit Fisherman
Arrows Miner Bandit Fisherman
Miner Arrows Firecracker Bandit Fisherman
Bats Arrows Firecracker Ice Wizard
Bats Firecracker
Arrows Miner Bandit
Arrows Firecracker
Arrows Firecracker
Bats Bandit
Arrows Firecracker Ice Wizard
Arrows
Miner Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Miner Bandit

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