My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Ice Golem Battle Ram Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Fisherman
Giant Snowball
Bats Battle Ram Fisherman
Zap
Bats Firecracker Battle Ram Fisherman
Barbarian Barrel
Knight Firecracker Battle Ram
The Log
Firecracker Battle Ram Fisherman
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Battle Ram Fisherman
Fireball
Firecracker Battle Ram Fisherman
Poison
Bats Firecracker Fisherman
Lightning
Knight Ice Golem Battle Ram Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Ice Golem Knight Firecracker Fisherman Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Ice Golem Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Mega Knight Firecracker Battle Ram Fisherman
Knight
Bats Firecracker Battle Ram
Firecracker
Knight Bats Ice Golem Battle Ram Mirror Fisherman Mega Knight
Ice Golem
Bats Battle Ram Firecracker
Battle Ram
Knight Ice Golem Bats Firecracker Mirror
Mirror
Firecracker Battle Ram
Fisherman
Bats Firecracker Mega Knight
Mega Knight
Bats Firecracker Fisherman

Defense Synergies 3 12

Bats
Knight Firecracker Ice Golem Fisherman Mega Knight
Knight
Bats Firecracker Fisherman
Firecracker
Knight Ice Golem Bats Mirror Fisherman Mega Knight
Ice Golem
Firecracker Bats Fisherman Mega Knight
Battle Ram
Mirror
Firecracker Mega Knight
Fisherman
Bats Knight Firecracker Ice Golem Mega Knight
Mega Knight
Bats Firecracker Ice Golem Mirror Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem
Bats Knight Firecracker Fisherman Mega Knight
Fisherman Mega Knight Bats Knight
Bats Knight Firecracker Fisherman Mega Knight
Firecracker Mega Knight
Bats Firecracker Mega Knight
Bats Firecracker
Ice Golem Mega Knight
Fisherman
Knight Firecracker Ice Golem Fisherman Mega Knight
Bats Knight Firecracker Ice Golem Fisherman Mega Knight
Bats Firecracker
Mega Knight Bats Knight
Mega Knight Bats Firecracker
Knight Mega Knight
Fisherman Mega Knight
Mega Knight Bats Knight Firecracker Fisherman
Mega Knight Bats Knight Firecracker Fisherman
Bats Knight Firecracker Ice Golem Fisherman Mega Knight
Fisherman
Mega Knight Bats Knight Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem Fisherman
Knight Firecracker Ice Golem Fisherman Mega Knight
Mega Knight Bats Knight Ice Golem Fisherman
Mega Knight Bats Knight Ice Golem Fisherman
Knight Fisherman Mega Knight
Firecracker Bats Ice Golem
Bats Knight Ice Golem
Mega Knight Knight Fisherman
Mega Knight Bats Knight Firecracker Ice Golem
Mega Knight Bats Knight
Mega Knight
Mega Knight Knight Ice Golem
Firecracker Mega Knight
Bats Knight Firecracker Ice Golem Fisherman
Bats Mega Knight Firecracker Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem
Firecracker Fisherman
Knight Firecracker Ice Golem
Firecracker Mega Knight
Firecracker Bats Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker Fisherman
Bats Fisherman
Firecracker Knight Fisherman
Firecracker
Knight Firecracker Ice Golem Fisherman
Firecracker Fisherman
Firecracker Ice Golem Fisherman
Firecracker
Firecracker Mega Knight
Bats Fisherman
Firecracker Fisherman Mega Knight
Firecracker Mega Knight
Mega Knight
Fisherman
Firecracker Ice Golem Mega Knight
Fisherman
Firecracker Fisherman
Fisherman Mega Knight
Firecracker Fisherman
Bats Firecracker Ice Golem
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats
Firecracker
Knight Firecracker Mega Knight
Firecracker Ice Golem
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight

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