My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Barbarians Zappies Royal Hogs
Zap
Firecracker Zappies Royal Hogs
Barbarian Barrel
Firecracker Barbarians Heal Spirit Goblin Cage Zappies Royal Hogs
The Log
Firecracker Barbarians Heal Spirit Goblin Cage Zappies Royal Hogs
Earthquake
Firecracker Barbarians Goblin Cage Zappies Royal Hogs
Arrows
Firecracker Heal Spirit Zappies Royal Hogs
Royal Delivery
Firecracker Barbarians Heal Spirit Goblin Cage Zappies Royal Hogs
Fireball
Firecracker Barbarians Goblin Cage Zappies Royal Hogs
Poison
Firecracker Barbarians Goblin Cage Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Firecracker Goblin Cage Zappies Poison Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Giant Snowball Firecracker Goblin Cage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Firecracker Barbarians Goblin Cage Poison
Firecracker
Giant Snowball Goblin Cage Zappies Royal Hogs
Barbarians
Giant Snowball Heal Spirit
Heal Spirit
Royal Hogs Barbarians Goblin Cage Zappies
Goblin Cage
Giant Snowball Firecracker Heal Spirit Royal Hogs
Zappies
Firecracker Heal Spirit Royal Hogs
Royal Hogs
Giant Snowball Heal Spirit Firecracker Goblin Cage Zappies Poison
Poison
Giant Snowball Royal Hogs

Defense Synergies 0 10

Giant Snowball
Firecracker Barbarians Goblin Cage Zappies Poison
Firecracker
Giant Snowball Goblin Cage Zappies
Barbarians
Giant Snowball Zappies
Heal Spirit
Goblin Cage
Giant Snowball Firecracker Zappies Poison
Zappies
Giant Snowball Firecracker Barbarians Goblin Cage
Royal Hogs
Poison
Giant Snowball Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Cage Zappies
Barbarians Firecracker Goblin Cage Zappies
Barbarians Goblin Cage Giant Snowball Zappies
Barbarians Goblin Cage Firecracker Zappies
Firecracker Barbarians Goblin Cage Poison
Giant Snowball Firecracker Zappies
Giant Snowball Firecracker Goblin Cage Zappies Poison
Barbarians Goblin Cage Poison
Barbarians Zappies Goblin Cage
Giant Snowball Firecracker Barbarians Zappies
Barbarians Poison Giant Snowball Firecracker Zappies
Giant Snowball Firecracker Zappies Poison
Barbarians Goblin Cage Giant Snowball Zappies
Giant Snowball Firecracker Barbarians Goblin Cage Zappies Poison
Barbarians Goblin Cage Zappies
Barbarians Giant Snowball Goblin Cage Zappies
Barbarians Firecracker Goblin Cage Zappies Poison
Goblin Cage Giant Snowball Firecracker Barbarians Zappies
Giant Snowball Goblin Cage Poison Firecracker Barbarians Zappies
Barbarians Goblin Cage Zappies
Giant Snowball Firecracker Barbarians Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Goblin Cage Zappies
Poison Giant Snowball Firecracker
Barbarians Zappies Goblin Cage
Barbarians Goblin Cage Zappies
Barbarians Goblin Cage Zappies
Firecracker Poison Giant Snowball Zappies
Barbarians Goblin Cage Zappies
Barbarians Goblin Cage Zappies
Goblin Cage Giant Snowball Firecracker Barbarians Zappies Poison
Barbarians Goblin Cage Zappies
Barbarians Goblin Cage Zappies
Giant Snowball Barbarians Goblin Cage Poison
Barbarians Goblin Cage Zappies
Firecracker Barbarians Goblin Cage Zappies
Barbarians Zappies Firecracker Goblin Cage Poison
Poison Giant Snowball Firecracker Barbarians Goblin Cage Zappies
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Giant Snowball
Poison
Firecracker Barbarians Poison
Poison Giant Snowball Firecracker
Firecracker Poison Giant Snowball
Firecracker Poison
Poison Giant Snowball Firecracker
Poison Giant Snowball Firecracker
Giant Snowball Poison
Firecracker Poison
Poison Giant Snowball Firecracker
Poison Giant Snowball Firecracker
Firecracker Poison
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison
Firecracker Poison
Giant Snowball Poison
Giant Snowball Firecracker Poison
Giant Snowball Firecracker Poison
Poison
Giant Snowball Poison
Giant Snowball Barbarians Poison
Giant Snowball Firecracker Poison
Firecracker Poison Giant Snowball
Giant Snowball Poison
Poison Firecracker
Poison Giant Snowball Firecracker
Giant Snowball Firecracker Zappies Poison
Giant Snowball
Poison Giant Snowball
Giant Snowball Firecracker Zappies Poison
Giant Snowball Firecracker Poison
Barbarians Zappies
Poison Giant Snowball Firecracker Zappies
Poison Firecracker
Giant Snowball Firecracker Poison
Giant Snowball Poison
Firecracker
Giant Snowball Firecracker Zappies Poison
Firecracker Giant Snowball Zappies Poison
Poison Giant Snowball Firecracker

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