My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Lumberjack Mother Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Lumberjack Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Lumberjack
Zap
Bats Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Guards Lumberjack
The Log
Ice Spirit Firecracker Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Ice Spirit Bats Firecracker Guards
Royal Delivery
Ice Spirit Bats Firecracker Guards Lumberjack Mother Witch Boss Bandit
Fireball
Firecracker Lumberjack Mother Witch Boss Bandit
Poison
Bats Firecracker Guards Mother Witch Boss Bandit
Lightning
Lumberjack Mother Witch Boss Bandit
Rocket
Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Guards Mother Witch Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Firecracker Guards Lumberjack Mother Witch Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Firecracker

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Firecracker Guards Lumberjack
Bats
Ice Spirit Firecracker Lumberjack
Arrows
Lumberjack Mother Witch
Firecracker
Ice Spirit Bats Lumberjack
Guards
Ice Spirit Lumberjack
Lumberjack
Ice Spirit Bats Arrows Firecracker Guards
Mother Witch
Arrows
Boss Bandit

Defense Synergies 0 13

Ice Spirit
Bats Firecracker Guards Lumberjack
Bats
Ice Spirit Firecracker Lumberjack
Arrows
Lumberjack Mother Witch
Firecracker
Ice Spirit Bats Guards Lumberjack
Guards
Ice Spirit Firecracker Lumberjack Mother Witch
Lumberjack
Ice Spirit Bats Arrows Firecracker Guards Mother Witch
Mother Witch
Arrows Guards Lumberjack
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Ice Spirit Bats Firecracker
Lumberjack Bats
Lumberjack Bats Firecracker Guards
Arrows Firecracker Lumberjack
Arrows Bats Firecracker Guards Lumberjack Mother Witch
Bats Ice Spirit Arrows Firecracker
Arrows
Lumberjack
Guards Ice Spirit Firecracker Lumberjack
Bats Guards Mother Witch Arrows Firecracker Lumberjack
Arrows Bats Firecracker
Lumberjack Ice Spirit Bats Guards
Ice Spirit Bats Arrows Firecracker Guards Lumberjack
Lumberjack
Ice Spirit Lumberjack
Bats Arrows Firecracker Lumberjack
Ice Spirit Arrows Bats Firecracker Guards Lumberjack
Arrows Ice Spirit Bats Firecracker Guards Lumberjack Mother Witch
Lumberjack
Bats Arrows Firecracker Guards Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Arrows Firecracker Lumberjack
Guards Lumberjack Ice Spirit Bats
Guards Lumberjack Bats
Guards Lumberjack
Arrows Firecracker Mother Witch Ice Spirit Bats
Guards Bats Lumberjack
Lumberjack
Ice Spirit Bats Firecracker
Guards
Bats Guards Lumberjack
Arrows Guards
Guards Lumberjack
Firecracker
Guards Ice Spirit Bats Firecracker Lumberjack
Bats Arrows Firecracker Mother Witch
Arrows
Guards Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Mother Witch Ice Spirit Bats
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Bats Guards Lumberjack
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker
Arrows Firecracker Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker Mother Witch
Ice Spirit Bats Firecracker Guards
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats Guards
Arrows Firecracker
Arrows
Firecracker Lumberjack
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Bats Firecracker Guards
Firecracker Bats
Firecracker
Firecracker

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