My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Battle Ram
Zap
Skeletons Firecracker Battle Ram Bandit
Barbarian Barrel
Skeletons Firecracker Battle Ram Royal Ghost Bandit
The Log
Skeletons Firecracker Battle Ram Bandit
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Fireball
Firecracker Battle Ram Bandit
Poison
Firecracker
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Firecracker Royal Ghost Bandit Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Firecracker
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Firecracker Battle Ram
Royal Ghost
Zap Battle Ram Bandit
Bandit
Battle Ram Zap Arrows Firecracker Royal Ghost

Defense Synergies 0 14

Skeletons
Zap Firecracker P.E.K.K.A Royal Ghost Bandit
Zap
Skeletons Arrows Firecracker P.E.K.K.A Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit
Firecracker
Skeletons Zap P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Skeletons Zap Arrows Firecracker
Royal Ghost
Skeletons Zap
Bandit
Skeletons Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Skeletons Zap Firecracker Bandit
P.E.K.K.A Skeletons Bandit
P.E.K.K.A Skeletons Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Zap Firecracker Royal Ghost Bandit
Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Skeletons Firecracker Royal Ghost Bandit
Skeletons Zap Arrows Firecracker Royal Ghost Bandit
Arrows Zap Firecracker
P.E.K.K.A Skeletons Zap Bandit
Zap Arrows Firecracker P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Skeletons Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Royal Ghost Bandit
Zap Arrows Firecracker Royal Ghost Bandit
P.E.K.K.A
Royal Ghost Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Firecracker Royal Ghost
P.E.K.K.A Bandit Skeletons Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Skeletons Bandit
Arrows Firecracker Skeletons Zap
P.E.K.K.A Skeletons Bandit
P.E.K.K.A
Zap P.E.K.K.A Skeletons Firecracker Bandit
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Bandit
Firecracker
Skeletons Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Zap Royal Ghost Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Royal Ghost Bandit
Zap Arrows Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Bandit
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Bandit
Zap Arrows Firecracker
Arrows
Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Royal Ghost Bandit

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