My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Archers Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers
Zap
Skeletons Bats Archers Firecracker Inferno Tower
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Archers Firecracker Inferno Tower
The Log
Skeletons Electro Spirit Ice Spirit Archers Firecracker
Earthquake
Skeletons Archers Firecracker Inferno Tower
Arrows
Skeletons Electro Spirit Ice Spirit Bats Archers Firecracker
Royal Delivery
Skeletons Electro Spirit Ice Spirit Bats Archers Firecracker
Fireball
Archers Firecracker Inferno Tower
Poison
Bats Archers Firecracker Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit Bats The Log Archers Firecracker Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit Bats

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Bats Archers Firecracker
Bats
Ice Spirit Firecracker
Archers
Ice Spirit
Firecracker
Ice Spirit Bats
Inferno Tower
The Log

Defense Synergies 3 19

Skeletons
Electro Spirit Ice Spirit Bats Archers Firecracker Inferno Tower The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Inferno Tower Skeletons Bats Archers Firecracker The Log
Bats
Skeletons Ice Spirit Firecracker Inferno Tower The Log
Archers
Skeletons Ice Spirit Firecracker Inferno Tower The Log
Firecracker
The Log Skeletons Ice Spirit Bats Archers Inferno Tower
Inferno Tower
Ice Spirit The Log Skeletons Bats Archers Firecracker
The Log
Firecracker Inferno Tower Skeletons Electro Spirit Ice Spirit Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Skeletons Ice Spirit Bats Firecracker The Log
Inferno Tower Skeletons Bats Archers
Inferno Tower Skeletons Bats Firecracker
Firecracker The Log
The Log Skeletons Electro Spirit Bats Archers Firecracker
Bats Inferno Tower Electro Spirit Ice Spirit Archers Firecracker
Electro Spirit Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Ice Spirit Archers Firecracker Inferno Tower
Bats Archers Skeletons Electro Spirit Firecracker The Log
Inferno Tower Bats Archers Firecracker
Inferno Tower Skeletons Ice Spirit Bats The Log
Electro Spirit Ice Spirit Bats Firecracker The Log
Inferno Tower
Inferno Tower Ice Spirit The Log
Skeletons Bats Firecracker Inferno Tower
Ice Spirit Electro Spirit Bats Archers Firecracker The Log
The Log Electro Spirit Ice Spirit Bats Archers Firecracker
Inferno Tower
Electro Spirit Bats Archers Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Inferno Tower
Archers Firecracker The Log
Skeletons Ice Spirit Bats Inferno Tower The Log
Bats Inferno Tower The Log
Inferno Tower Skeletons
Firecracker Skeletons Electro Spirit Ice Spirit Bats Archers
Skeletons Bats Archers Inferno Tower
Inferno Tower
Skeletons Electro Spirit Ice Spirit Bats Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Bats Inferno Tower
The Log
Skeletons Inferno Tower
Archers Firecracker
Inferno Tower Skeletons Electro Spirit Ice Spirit Bats Archers Firecracker The Log
Bats Electro Spirit Archers Firecracker Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Electro Spirit Ice Spirit Bats
Archers Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Archers Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Electro Spirit Ice Spirit
Firecracker The Log
The Log
Firecracker The Log
Bats Archers Firecracker
Electro Spirit Ice Spirit Bats Firecracker
The Log
Electro Spirit Ice Spirit Firecracker
Firecracker The Log
Electro Spirit Ice Spirit Bats Archers
Archers Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker
Electro Spirit Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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