My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Miner
Giant Snowball
Guards Miner Princess
Zap
Guards Princess
Barbarian Barrel
Tesla Guards Princess
The Log
Mini P.E.K.K.A Guards Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Mini P.E.K.K.A Guards Miner Princess
Fireball
Tesla Princess
Poison
Guards Princess
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Miner Princess Tesla Fireball Mini P.E.K.K.A Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Earthquake Guards Miner Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Earthquake
Giant Fireball Mini P.E.K.K.A
Fireball
Earthquake Giant Miner Princess
Mini P.E.K.K.A
Giant Earthquake Princess
Giant
Earthquake Mini P.E.K.K.A Miner Fireball Guards Princess
Guards
Miner Giant
Miner
Giant Guards Fireball
Princess
Fireball Mini P.E.K.K.A Giant

Defense Synergies 0 14

Tesla
Earthquake Fireball Mini P.E.K.K.A Guards Princess
Earthquake
Tesla Fireball Mini P.E.K.K.A Princess
Fireball
Tesla Earthquake Mini P.E.K.K.A Miner Princess
Mini P.E.K.K.A
Tesla Earthquake Fireball Guards Princess
Giant
Guards
Tesla Mini P.E.K.K.A Princess
Miner
Fireball
Princess
Tesla Earthquake Fireball Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Fireball
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Guards
Earthquake Fireball Mini P.E.K.K.A Princess
Fireball Tesla Earthquake Guards
Tesla Fireball Princess
Earthquake Tesla Fireball
Tesla Mini P.E.K.K.A Princess
Guards Tesla Mini P.E.K.K.A Miner
Guards Tesla Earthquake Fireball Princess
Tesla Fireball Princess
Tesla Mini P.E.K.K.A Earthquake Fireball Guards
Fireball Tesla Earthquake Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A
Tesla Fireball Mini P.E.K.K.A
Tesla Fireball Guards
Earthquake Tesla Fireball Guards Princess
Mini P.E.K.K.A Tesla
Tesla Earthquake Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Fireball
Fireball Tesla Mini P.E.K.K.A Miner
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tesla Fireball
Tesla Mini P.E.K.K.A Guards
Fireball Tesla Princess
Mini P.E.K.K.A Guards Tesla Fireball
Mini P.E.K.K.A Tesla
Fireball Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Fireball Guards
Mini P.E.K.K.A Tesla Fireball Guards
Tesla Fireball Princess
Tesla Guards Fireball Mini P.E.K.K.A
Tesla Earthquake Fireball Mini P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Princess Guards
Fireball Miner Princess
Earthquake Fireball Miner
Earthquake Fireball Guards
Fireball Earthquake
Fireball Princess
Earthquake Princess
Earthquake Fireball Princess
Fireball Miner
Fireball Mini P.E.K.K.A Guards
Miner Earthquake Fireball Princess
Fireball Princess
Earthquake Fireball Miner Princess
Earthquake Fireball Princess
Earthquake Princess Fireball
Earthquake Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball
Mini P.E.K.K.A
Earthquake Fireball Mini P.E.K.K.A Princess
Earthquake Fireball Miner Princess
Earthquake Fireball
Fireball Princess
Earthquake Fireball
Earthquake Fireball Princess
Fireball Miner Earthquake Princess
Fireball Miner Princess
Fireball Miner
Fireball Princess
Fireball Guards
Fireball Mini P.E.K.K.A
Earthquake Fireball Miner
Fireball Princess
Earthquake Fireball Princess
Earthquake Fireball Guards Princess
Fireball Princess
Fireball
Fireball Miner Mini P.E.K.K.A Princess
Earthquake Fireball Princess
Fireball
Fireball Guards Princess
Fireball Princess
Fireball Miner Princess

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