My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Prince
Giant Snowball
Zap
Dark Prince Prince
Barbarian Barrel
Elite Barbarians Valkyrie Dark Prince
The Log
Elite Barbarians Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Dark Prince Prince
Fireball
Elite Barbarians
Poison
Lightning
Elite Barbarians Valkyrie Dark Prince Prince
Rocket
Elite Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Dark Prince Prince Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Mirror Prince Valkyrie Dark Prince
Elite Barbarians
Zap Valkyrie Fireball
Fireball
Zap Mirror Elite Barbarians Dark Prince
Valkyrie
Elite Barbarians Prince Zap Dark Prince
Rocket
Mirror
Mirror
Zap Fireball Rocket
Dark Prince
Prince Zap Fireball Valkyrie
Prince
Zap Valkyrie Dark Prince

Defense Synergies 5 9

Zap
Fireball Mirror Elite Barbarians Valkyrie Dark Prince Prince
Elite Barbarians
Valkyrie Dark Prince Zap
Fireball
Zap Mirror Valkyrie Dark Prince
Valkyrie
Elite Barbarians Zap Fireball Mirror Prince
Rocket
Mirror
Zap Fireball Valkyrie
Dark Prince
Elite Barbarians Zap Fireball Prince
Prince
Zap Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Valkyrie
Elite Barbarians Zap Valkyrie Dark Prince Prince
Rocket Prince Elite Barbarians Valkyrie Dark Prince
Elite Barbarians Prince Valkyrie Dark Prince
Elite Barbarians Fireball Valkyrie Rocket Dark Prince Prince
Fireball Zap Valkyrie Dark Prince
Rocket Zap Fireball
Rocket Zap Fireball Valkyrie
Elite Barbarians Prince
Elite Barbarians Valkyrie Dark Prince Prince
Valkyrie Zap Fireball Dark Prince
Zap Fireball
Prince Zap Elite Barbarians Fireball Valkyrie Rocket Dark Prince
Fireball Valkyrie Rocket Zap Dark Prince Prince
Elite Barbarians Prince
Rocket Zap Elite Barbarians Fireball Prince
Elite Barbarians Fireball Valkyrie Dark Prince Prince
Fireball Zap Elite Barbarians Valkyrie Dark Prince Prince
Zap Valkyrie Fireball Dark Prince
Elite Barbarians Prince
Valkyrie Dark Prince Elite Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball Dark Prince Prince
Fireball Zap Elite Barbarians Valkyrie Rocket Prince
Zap Elite Barbarians Valkyrie Rocket Dark Prince Prince
Valkyrie Rocket Dark Prince Prince Zap Elite Barbarians Fireball
Elite Barbarians Valkyrie Dark Prince Prince
Fireball Rocket Zap
Rocket Dark Prince Prince Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie Dark Prince Prince
Zap Rocket Elite Barbarians Fireball Valkyrie Dark Prince Prince
Elite Barbarians Valkyrie Dark Prince Prince
Rocket Zap Elite Barbarians Fireball Valkyrie Dark Prince Prince
Elite Barbarians Rocket Dark Prince Prince Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Zap Fireball Valkyrie Rocket Dark Prince Prince
Valkyrie Zap Elite Barbarians Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket
Fireball Zap
Rocket Fireball
Fireball Valkyrie Rocket Dark Prince Prince
Fireball Rocket Zap Valkyrie Dark Prince
Fireball Zap Rocket
Fireball Zap
Fireball Zap
Rocket Elite Barbarians Fireball Prince
Rocket Zap Fireball Valkyrie Dark Prince Prince
Fireball Zap Rocket
Rocket Elite Barbarians Fireball
Fireball Rocket
Zap Elite Barbarians Fireball Prince
Rocket Zap Fireball
Fireball Rocket
Fireball Rocket
Rocket
Rocket Zap Fireball Dark Prince Prince
Rocket Zap Fireball Valkyrie
Rocket Fireball Prince
Rocket Fireball
Rocket Prince
Rocket Zap Fireball
Zap Fireball Valkyrie Dark Prince
Fireball Zap
Fireball Zap Prince
Fireball Rocket Zap
Elite Barbarians Zap Fireball
Zap Rocket Fireball
Elite Barbarians Fireball
Zap Fireball Rocket
Zap Rocket Fireball
Prince
Rocket Fireball
Zap Fireball Rocket Dark Prince Prince
Fireball Rocket Zap
Fireball
Fireball Valkyrie Rocket Dark Prince Prince
Zap Fireball
Rocket Zap Fireball
Elite Barbarians Dark Prince Prince
Zap Elite Barbarians Fireball Rocket
Zap Fireball Rocket
Zap Fireball Rocket Dark Prince Prince

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