My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Tombstone Elixir Golem Zappies Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Elixir Golem Cannon Cart Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Cannon Cart Lava Hound
Giant Snowball
Spear Goblins Tombstone Zappies Lava Hound
Zap
Spear Goblins Tombstone Zappies Cannon Cart Lava Hound
Barbarian Barrel
Ice Spirit Spear Goblins Tombstone Elixir Golem Zappies Cannon Cart
The Log
Ice Spirit Spear Goblins Tombstone Elixir Golem Zappies Cannon Cart
Earthquake
Spear Goblins Tombstone Elixir Golem Zappies
Arrows
Ice Spirit Spear Goblins Tombstone Zappies Lava Hound
Royal Delivery
Ice Spirit Spear Goblins Elixir Golem Zappies Cannon Cart Lava Hound
Fireball
Tombstone Elixir Golem Zappies Cannon Cart Lava Hound
Poison
Spear Goblins Tombstone Elixir Golem Zappies Lava Hound
Lightning
Tombstone Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Tombstone Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Tombstone Elixir Golem Fireball Zappies Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Tombstone Elixir Golem

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Elixir Golem Cannon Cart
Spear Goblins
Ice Spirit Elixir Golem Zappies Cannon Cart
Tombstone
Elixir Golem
Ice Spirit Spear Goblins Fireball Zappies
Fireball
Lava Hound Elixir Golem
Zappies
Spear Goblins Elixir Golem Cannon Cart Lava Hound
Cannon Cart
Ice Spirit Spear Goblins Zappies
Lava Hound
Fireball Zappies

Defense Synergies 0 13

Ice Spirit
Spear Goblins Tombstone Fireball Zappies Cannon Cart
Spear Goblins
Ice Spirit Tombstone Zappies Cannon Cart
Tombstone
Ice Spirit Spear Goblins Fireball Zappies Cannon Cart
Elixir Golem
Fireball
Ice Spirit Tombstone Zappies
Zappies
Ice Spirit Spear Goblins Tombstone Fireball Cannon Cart
Cannon Cart
Ice Spirit Spear Goblins Tombstone Zappies
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Tombstone Fireball Zappies
Ice Spirit Tombstone Zappies Cannon Cart
Tombstone Zappies Cannon Cart
Tombstone Zappies Cannon Cart
Tombstone Fireball
Fireball Spear Goblins Zappies Cannon Cart
Ice Spirit Spear Goblins Tombstone Fireball Zappies
Fireball Cannon Cart
Zappies Tombstone
Ice Spirit Spear Goblins Zappies Cannon Cart
Spear Goblins Tombstone Fireball Zappies Cannon Cart
Spear Goblins Fireball Zappies
Tombstone Ice Spirit Fireball Zappies Cannon Cart
Fireball Ice Spirit Tombstone Zappies Cannon Cart
Tombstone Zappies Cannon Cart
Ice Spirit Fireball Zappies
Tombstone Fireball Zappies Cannon Cart
Ice Spirit Tombstone Fireball Spear Goblins Zappies Cannon Cart
Ice Spirit Spear Goblins Tombstone Fireball Zappies Cannon Cart
Zappies Cannon Cart
Spear Goblins Fireball Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tombstone Fireball Zappies Cannon Cart
Fireball Cannon Cart
Tombstone Zappies Ice Spirit Spear Goblins Cannon Cart
Fireball Zappies Cannon Cart
Tombstone Zappies Cannon Cart
Fireball Ice Spirit Zappies
Spear Goblins Tombstone Fireball Zappies Cannon Cart
Zappies Cannon Cart
Ice Spirit Spear Goblins Tombstone Fireball Zappies Cannon Cart
Tombstone Zappies
Tombstone Zappies Cannon Cart
Fireball
Cannon Cart Tombstone Fireball Zappies
Fireball Zappies Cannon Cart
Tombstone Zappies Ice Spirit Spear Goblins Fireball Cannon Cart
Fireball Zappies Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Cannon Cart
Cannon Cart Fireball
Fireball
Fireball Ice Spirit Spear Goblins
Fireball Ice Spirit
Fireball
Fireball
Fireball Cannon Cart
Fireball
Fireball Cannon Cart
Fireball Cannon Cart
Fireball Cannon Cart
Spear Goblins Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Cannon Cart
Ice Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Ice Spirit Fireball Zappies
Fireball
Fireball
Ice Spirit Fireball Zappies
Fireball
Ice Spirit Spear Goblins Tombstone Fireball Zappies Cannon Cart
Fireball Zappies
Fireball
Fireball Cannon Cart
Fireball
Fireball
Cannon Cart
Ice Spirit Fireball Zappies
Fireball Zappies
Fireball Cannon Cart

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