My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Ice Golem Dart Goblin Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Dart Goblin Miner
Zap
Fire Spirit Dart Goblin
Barbarian Barrel
Fire Spirit Knight Dart Goblin
The Log
Fire Spirit Dart Goblin
Earthquake
Arrows
Fire Spirit Dart Goblin
Royal Delivery
Fire Spirit Knight Dart Goblin Bowler Miner
Fireball
Dart Goblin Bowler
Poison
Dart Goblin
Lightning
Knight Ice Golem Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Barbarian Barrel Freeze Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Ice Golem Freeze Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Barbarian Barrel Knight Dart Goblin Miner Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Golem Barbarian Barrel Knight

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Ice Golem Bowler
Knight
Dart Goblin Fire Spirit Barbarian Barrel Miner
Ice Golem
Fire Spirit Dart Goblin Barbarian Barrel Miner
Dart Goblin
Knight Miner Ice Golem Barbarian Barrel Bowler
Barbarian Barrel
Knight Ice Golem Dart Goblin Bowler Miner
Freeze
Bowler
Fire Spirit Dart Goblin Barbarian Barrel Miner
Miner
Fire Spirit Dart Goblin Knight Ice Golem Barbarian Barrel Bowler

Defense Synergies 2 11

Fire Spirit
Knight Ice Golem
Knight
Fire Spirit Dart Goblin Barbarian Barrel Bowler
Ice Golem
Fire Spirit Dart Goblin Barbarian Barrel Bowler
Dart Goblin
Knight Ice Golem Barbarian Barrel Bowler Miner
Barbarian Barrel
Knight Ice Golem Dart Goblin Bowler Miner
Freeze
Bowler
Knight Ice Golem Dart Goblin Barbarian Barrel
Miner
Dart Goblin Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Ice Golem Dart Goblin Barbarian Barrel
Knight Dart Goblin
Bowler Fire Spirit Knight Dart Goblin Freeze
Knight Dart Goblin Bowler
Barbarian Barrel Bowler
Barbarian Barrel Freeze Bowler Fire Spirit Dart Goblin
Dart Goblin Fire Spirit Freeze
Bowler Ice Golem Dart Goblin Barbarian Barrel
Knight Fire Spirit Ice Golem Dart Goblin Barbarian Barrel Bowler Miner
Dart Goblin Knight Ice Golem Barbarian Barrel Freeze Bowler
Dart Goblin
Bowler Fire Spirit Knight Freeze
Fire Spirit Bowler Dart Goblin Barbarian Barrel Freeze
Knight
Freeze Bowler
Knight Bowler
Fire Spirit Knight Dart Goblin Barbarian Barrel Bowler
Barbarian Barrel Freeze Fire Spirit Knight Ice Golem Dart Goblin Bowler
Dart Goblin
Bowler Fire Spirit Knight Dart Goblin Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Barbarian Barrel Bowler
Knight Ice Golem Barbarian Barrel Bowler Miner
Knight Ice Golem Bowler
Bowler Knight Ice Golem Barbarian Barrel
Knight Bowler
Fire Spirit Ice Golem Dart Goblin Freeze
Knight Ice Golem Dart Goblin Bowler
Knight
Freeze Knight Ice Golem Barbarian Barrel
Dart Goblin
Knight Dart Goblin Bowler
Bowler
Bowler Knight Ice Golem
Dart Goblin Bowler
Knight Ice Golem Dart Goblin Barbarian Barrel Freeze Bowler
Bowler Ice Golem Dart Goblin Barbarian Barrel Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin Barbarian Barrel Freeze
Dart Goblin Barbarian Barrel Bowler Miner
Dart Goblin Barbarian Barrel Miner
Knight Ice Golem Dart Goblin Barbarian Barrel Freeze
Fire Spirit Barbarian Barrel Bowler
Fire Spirit Ice Golem Dart Goblin Freeze
Fire Spirit Dart Goblin Bowler
Fire Spirit Ice Golem Dart Goblin Barbarian Barrel Freeze Bowler
Miner Dart Goblin
Fire Spirit Bowler
Miner Knight Dart Goblin Barbarian Barrel Bowler
Fire Spirit Dart Goblin
Fire Spirit Knight Ice Golem Dart Goblin Barbarian Barrel Bowler Miner
Dart Goblin Barbarian Barrel Freeze
Ice Golem Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Bowler
Dart Goblin Barbarian Barrel Bowler
Barbarian Barrel Freeze
Fire Spirit Dart Goblin Barbarian Barrel Bowler
Fire Spirit Dart Goblin Barbarian Barrel Bowler Miner
Bowler
Bowler
Barbarian Barrel
Ice Golem Freeze Fire Spirit Barbarian Barrel Bowler
Miner Dart Goblin Barbarian Barrel Bowler
Bowler Miner
Miner Dart Goblin Barbarian Barrel
Fire Spirit Ice Golem Dart Goblin
Dart Goblin Freeze
Bowler
Dart Goblin Miner
Freeze
Bowler
Fire Spirit Dart Goblin Barbarian Barrel Freeze
Fire Spirit Dart Goblin
Freeze
Barbarian Barrel
Miner Knight Dart Goblin Bowler
Ice Golem Dart Goblin Bowler
Dart Goblin
Dart Goblin Freeze Bowler
Dart Goblin
Dart Goblin Barbarian Barrel Freeze Bowler Miner

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