My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Dark Prince Executioner Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Dark Prince Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Guards Dark Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Elixir Golem Wizard Guards Dark Prince Executioner
The Log
Elixir Golem Guards Dark Prince
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Wizard Guards Dark Prince Executioner Inferno Dragon
Fireball
Elixir Golem Wizard Executioner Inferno Dragon
Poison
Elixir Golem Wizard Guards Executioner
Lightning
Wizard Dark Prince Executioner Inferno Dragon
Rocket
Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Dark Prince Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Elixir Golem Guards Dark Prince Inferno Dragon Wizard Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Elixir Golem Guards Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Elixir Golem Dark Prince Goblin Giant
Elixir Golem
Earthquake Wizard Executioner Inferno Dragon
Wizard
Elixir Golem Dark Prince Goblin Giant
Guards
Dark Prince
Earthquake Wizard Executioner Goblin Giant
Executioner
Elixir Golem Dark Prince
Goblin Giant
Earthquake Wizard Dark Prince
Inferno Dragon
Elixir Golem

Defense Synergies 0 4

Earthquake
Elixir Golem
Wizard
Guards Dark Prince
Guards
Wizard Executioner
Dark Prince
Wizard Executioner
Executioner
Guards Dark Prince
Goblin Giant
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Executioner Goblin Giant
Inferno Dragon Dark Prince Executioner
Dark Prince Executioner Inferno Dragon
Inferno Dragon Guards Dark Prince
Earthquake Dark Prince
Earthquake Guards Dark Prince Executioner
Inferno Dragon Wizard Executioner
Earthquake Goblin Giant
Inferno Dragon
Guards Dark Prince
Guards Executioner Earthquake Wizard Dark Prince Goblin Giant
Executioner Inferno Dragon Wizard
Earthquake Wizard Guards Dark Prince
Wizard Executioner Earthquake Guards Dark Prince
Inferno Dragon
Inferno Dragon
Wizard Dark Prince Executioner
Wizard Guards Dark Prince Executioner
Earthquake Wizard Executioner Guards Dark Prince Inferno Dragon
Inferno Dragon
Wizard Dark Prince Earthquake Guards Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince
Wizard Executioner Inferno Dragon
Guards Dark Prince Goblin Giant
Guards Dark Prince Goblin Giant
Guards Dark Prince Executioner Goblin Giant Inferno Dragon
Wizard Executioner Goblin Giant
Guards Dark Prince Goblin Giant
Dark Prince Goblin Giant Inferno Dragon
Dark Prince Inferno Dragon
Guards Goblin Giant Inferno Dragon
Inferno Dragon Guards Dark Prince
Guards Dark Prince Goblin Giant
Dark Prince Wizard Guards Executioner Goblin Giant
Wizard Executioner
Guards Dark Prince Executioner Goblin Giant Inferno Dragon
Executioner Earthquake Wizard Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Executioner
Earthquake Goblin Giant
Earthquake Guards Dark Prince
Wizard Executioner Earthquake Dark Prince
Wizard Executioner Goblin Giant
Earthquake Wizard Executioner
Earthquake Wizard Executioner
Wizard
Guards
Earthquake Wizard Dark Prince
Wizard Executioner
Earthquake Executioner
Earthquake
Earthquake
Earthquake Wizard Executioner
Earthquake Wizard Executioner
Earthquake
Earthquake Wizard Dark Prince Executioner
Earthquake Wizard
Earthquake
Wizard
Earthquake
Earthquake Wizard Dark Prince Executioner
Inferno Dragon
Earthquake Wizard Executioner
Wizard
Wizard Executioner
Wizard Guards
Earthquake Wizard
Earthquake Wizard
Earthquake Guards Dark Prince
Wizard Executioner
Wizard Dark Prince Executioner
Earthquake Wizard Executioner
Dark Prince Executioner
Guards
Executioner
Dark Prince Executioner Goblin Giant

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