My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Firecracker Elixir Golem Tornado Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Firecracker

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Tornado Elixir Golem Battle Healer Electro Dragon
Firecracker
Zap Elixir Golem Battle Healer Mirror Tornado
Elixir Golem
Firecracker Battle Healer Rage Zap Mirror Tornado Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Zap Firecracker Mirror Tornado
Mirror
Zap Firecracker Elixir Golem Battle Healer Tornado
Rage
Elixir Golem Battle Healer Electro Dragon
Tornado
Zap Firecracker Elixir Golem Battle Healer Mirror Electro Dragon
Electro Dragon
Battle Healer Zap Elixir Golem Rage Tornado

Defense Synergies 4 11

Zap
Mirror Firecracker Battle Healer Tornado Electro Dragon
Firecracker
Zap Battle Healer Mirror Tornado Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Zap Firecracker Tornado
Mirror
Zap Battle Healer Tornado Firecracker Electro Dragon
Rage
Tornado
Mirror Zap Firecracker Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Firecracker Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Zap Firecracker Battle Healer Electro Dragon
Tornado Electro Dragon
Firecracker Electro Dragon
Firecracker Battle Healer Tornado
Tornado Zap Firecracker Electro Dragon
Tornado Zap Firecracker Electro Dragon
Zap Battle Healer Electro Dragon
Tornado
Tornado Firecracker Battle Healer
Zap Firecracker Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Zap Battle Healer Electro Dragon
Zap Firecracker Tornado Electro Dragon
Tornado Zap
Firecracker Tornado Electro Dragon
Zap Firecracker Battle Healer Tornado Electro Dragon
Zap Tornado Firecracker Battle Healer Electro Dragon
Tornado
Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Firecracker Battle Healer Electro Dragon
Zap Battle Healer Electro Dragon
Zap Battle Healer Tornado
Battle Healer
Firecracker Zap Tornado Electro Dragon
Battle Healer
Battle Healer
Zap Electro Dragon Firecracker Tornado
Electro Dragon
Zap Tornado
Firecracker Electro Dragon
Electro Dragon Zap Firecracker Battle Healer Tornado
Zap Firecracker Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Tornado Electro Dragon
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Zap Tornado Electro Dragon
Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Zap Firecracker Electro Dragon
Zap Firecracker Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker
Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Tornado
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Tornado
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: