My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill
Giant Snowball
Goblin Drill
Zap
Dark Prince Goblin Drill
Barbarian Barrel
Electro Spirit Bomb Tower Dark Prince Goblin Drill
The Log
Electro Spirit Dark Prince Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Electro Spirit Goblin Drill
Royal Delivery
Electro Spirit Dark Prince Goblin Drill
Fireball
Bomb Tower Goblin Drill
Poison
Bomb Tower Goblin Drill
Lightning
Bomb Tower Dark Prince Archer Queen
Rocket
Bomb Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Fireball Bomb Tower Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Dark Prince Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Royal Delivery Fireball Bomb Tower Dark Prince Goblin Drill Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Royal Delivery Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Royal Delivery
Fireball
Goblin Drill Electro Spirit Dark Prince The Log Archer Queen
Bomb Tower
Dark Prince
Fireball Goblin Drill
Goblin Drill
Fireball Electro Spirit Dark Prince The Log
The Log
Fireball Goblin Drill
Archer Queen
Fireball

Defense Synergies 5 13

Electro Spirit
Dark Prince Goblin Drill The Log Archer Queen
Royal Delivery
Bomb Tower Archer Queen Fireball Dark Prince The Log
Fireball
The Log Royal Delivery Bomb Tower Dark Prince Goblin Drill
Bomb Tower
Royal Delivery The Log Fireball
Dark Prince
Electro Spirit Royal Delivery Fireball The Log Archer Queen
Goblin Drill
Electro Spirit Fireball The Log
The Log
Fireball Bomb Tower Archer Queen Electro Spirit Royal Delivery Dark Prince Goblin Drill
Archer Queen
Royal Delivery The Log Electro Spirit Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Bomb Tower Royal Delivery Dark Prince Goblin Drill The Log
Bomb Tower Royal Delivery Dark Prince Goblin Drill
Bomb Tower Dark Prince Goblin Drill
Royal Delivery Fireball Bomb Tower Dark Prince The Log
Royal Delivery Fireball The Log Electro Spirit Bomb Tower Dark Prince
Electro Spirit Royal Delivery Fireball Bomb Tower
Electro Spirit Fireball Bomb Tower The Log
Bomb Tower Goblin Drill Archer Queen
Royal Delivery Dark Prince
Electro Spirit Royal Delivery Fireball Bomb Tower Dark Prince Goblin Drill The Log
Royal Delivery Fireball
Bomb Tower Goblin Drill Royal Delivery Fireball Dark Prince The Log
Fireball Bomb Tower Electro Spirit Royal Delivery Dark Prince Goblin Drill The Log
Bomb Tower Goblin Drill
Bomb Tower Royal Delivery Fireball Goblin Drill The Log
Bomb Tower Royal Delivery Fireball Dark Prince Goblin Drill
Royal Delivery Fireball Bomb Tower Electro Spirit Dark Prince Goblin Drill The Log
Royal Delivery Bomb Tower Goblin Drill The Log Electro Spirit Fireball Dark Prince
Bomb Tower Goblin Drill
Dark Prince Electro Spirit Royal Delivery Fireball Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Dark Prince
Royal Delivery Fireball Bomb Tower The Log
Royal Delivery Bomb Tower Dark Prince The Log
Dark Prince Royal Delivery Fireball The Log
Royal Delivery Dark Prince Goblin Drill
Royal Delivery Fireball Electro Spirit Bomb Tower
Royal Delivery Dark Prince Fireball Bomb Tower
Royal Delivery Bomb Tower Dark Prince
Royal Delivery Electro Spirit Fireball Bomb Tower Dark Prince The Log
Royal Delivery Goblin Drill
Bomb Tower Dark Prince
Royal Delivery Fireball Dark Prince The Log Archer Queen
Royal Delivery Dark Prince Fireball Bomb Tower
Fireball Bomb Tower
Electro Spirit Royal Delivery Fireball Bomb Tower Dark Prince Goblin Drill The Log Archer Queen
Electro Spirit Royal Delivery Fireball Bomb Tower Dark Prince The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill The Log
Fireball The Log
Fireball Goblin Drill The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Spirit
The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball Archer Queen
Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Drill The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill The Log
The Log Electro Spirit Fireball Dark Prince
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Dark Prince
Fireball Archer Queen
The Log Fireball
Fireball Dark Prince
The Log Fireball
Fireball Archer Queen
Dark Prince Archer Queen
Electro Spirit Fireball The Log Archer Queen
Fireball Archer Queen
Fireball Dark Prince The Log Archer Queen

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