My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Goblin Hut Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Goblin Hut Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rascals Battle Ram Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Goblin Hut
Zap
Battle Ram Goblin Hut
Barbarian Barrel
Electro Spirit Rascals Battle Ram Goblin Hut Electro Wizard Magic Archer
The Log
Electro Spirit Rascals Battle Ram Hog Rider Goblin Hut
Earthquake
Hog Rider Goblin Hut
Arrows
Electro Spirit Rascals Goblin Hut
Royal Delivery
Electro Spirit Rascals Battle Ram Hog Rider Goblin Hut Electro Wizard Magic Archer
Fireball
Rascals Battle Ram Hog Rider Goblin Hut Electro Wizard Magic Archer
Poison
Rascals Goblin Hut Electro Wizard Magic Archer
Lightning
Battle Ram Goblin Hut Electro Wizard Magic Archer
Rocket
Rascals Hog Rider Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Battle Ram Hog Rider Electro Wizard Magic Archer Rascals Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Giant Snowball Battle Ram Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Electro Spirit Goblin Hut Electro Wizard Magic Archer
Rascals
Battle Ram Hog Rider Electro Wizard Magic Archer
Battle Ram
Giant Snowball Magic Archer Electro Spirit Rascals Goblin Hut Electro Wizard
Hog Rider
Giant Snowball Electro Spirit Rascals Goblin Hut Electro Wizard Magic Archer
Goblin Hut
Giant Snowball Battle Ram Hog Rider Magic Archer
Electro Wizard
Giant Snowball Rascals Battle Ram Hog Rider Magic Archer
Magic Archer
Battle Ram Giant Snowball Rascals Hog Rider Goblin Hut Electro Wizard

Defense Synergies 0 8

Electro Spirit
Giant Snowball Electro Wizard
Giant Snowball
Electro Spirit Rascals Goblin Hut Electro Wizard Magic Archer
Rascals
Giant Snowball
Battle Ram
Hog Rider
Goblin Hut
Giant Snowball Electro Wizard
Electro Wizard
Electro Spirit Giant Snowball Goblin Hut Magic Archer
Magic Archer
Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Electro Wizard Magic Archer
Rascals Goblin Hut Electro Wizard
Goblin Hut Giant Snowball Rascals Electro Wizard
Goblin Hut Rascals Electro Wizard
Electro Spirit Giant Snowball Rascals Electro Wizard Magic Archer
Giant Snowball Electro Wizard Electro Spirit Rascals Goblin Hut Magic Archer
Electro Spirit Rascals Electro Wizard Magic Archer
Rascals Goblin Hut
Giant Snowball Rascals Electro Wizard
Electro Wizard Electro Spirit Giant Snowball Rascals Goblin Hut Magic Archer
Giant Snowball Rascals Goblin Hut Electro Wizard Magic Archer
Goblin Hut Giant Snowball Rascals Electro Wizard
Electro Spirit Giant Snowball Rascals Goblin Hut Electro Wizard Magic Archer
Rascals Goblin Hut Electro Wizard
Giant Snowball Rascals Goblin Hut Electro Wizard
Rascals Goblin Hut Electro Wizard
Electro Spirit Giant Snowball Rascals Goblin Hut Electro Wizard Magic Archer
Giant Snowball Electro Spirit Rascals Goblin Hut Electro Wizard Magic Archer
Goblin Hut Electro Wizard
Rascals Electro Spirit Giant Snowball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Goblin Hut Electro Wizard
Electro Wizard Giant Snowball Magic Archer
Rascals Goblin Hut Electro Wizard
Rascals Electro Wizard
Rascals Goblin Hut
Electro Spirit Giant Snowball Rascals Goblin Hut Electro Wizard Magic Archer
Rascals Goblin Hut Electro Wizard
Rascals
Electro Wizard Electro Spirit Giant Snowball Goblin Hut Magic Archer
Goblin Hut
Rascals Goblin Hut
Giant Snowball Electro Wizard
Rascals
Rascals Magic Archer
Rascals Goblin Hut Electro Wizard Electro Spirit Magic Archer
Electro Spirit Giant Snowball Rascals Goblin Hut Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals
Giant Snowball Electro Wizard Magic Archer
Goblin Hut Magic Archer
Rascals
Giant Snowball Magic Archer
Electro Spirit Giant Snowball Magic Archer
Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Giant Snowball Electro Wizard
Electro Wizard Magic Archer
Giant Snowball Magic Archer
Giant Snowball Goblin Hut Magic Archer
Magic Archer
Giant Snowball Goblin Hut Magic Archer
Giant Snowball Goblin Hut Magic Archer
Magic Archer Goblin Hut
Giant Snowball
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball
Giant Snowball
Giant Snowball Electro Spirit Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Electro Wizard Magic Archer
Electro Wizard Electro Spirit Giant Snowball Goblin Hut
Giant Snowball
Giant Snowball Magic Archer
Electro Spirit Giant Snowball Electro Wizard Magic Archer
Giant Snowball Magic Archer
Electro Wizard Electro Spirit Goblin Hut Magic Archer
Giant Snowball Electro Wizard Magic Archer
Rascals Electro Wizard Magic Archer
Giant Snowball Magic Archer
Giant Snowball
Electro Spirit Giant Snowball Rascals Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer
Giant Snowball Electro Wizard Magic Archer

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