My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Clone Tornado Executioner Cannon Cart The Log Ice Wizard Fisherman Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Electro Giant Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Barbarians Tombstone
Zap
Tombstone
Barbarian Barrel
Barbarians Tombstone Wizard
The Log
Barbarians Tombstone
Earthquake
Barbarians Tombstone
Arrows
Tombstone
Royal Delivery
Barbarians Wizard Mother Witch
Fireball
Barbarians Tombstone Wizard Mother Witch
Poison
Barbarians Tombstone Wizard Phoenix Mother Witch
Lightning
Tombstone Wizard Phoenix Mother Witch
Rocket
Barbarians Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tombstone Freeze Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Tombstone Freeze Phoenix Mother Witch Barbarians Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Tombstone Freeze Phoenix

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Barbarians
Tombstone
Wizard
Freeze
Phoenix
Electro Giant
Mother Witch
Phoenix
Freeze
Mother Witch
Electro Giant

Defense Synergies 0 10

Royal Delivery
Barbarians Tombstone Wizard Freeze Phoenix Mother Witch
Barbarians
Royal Delivery
Tombstone
Royal Delivery Wizard Phoenix Mother Witch
Wizard
Royal Delivery Tombstone Freeze
Freeze
Royal Delivery Wizard
Electro Giant
Phoenix
Royal Delivery Tombstone
Mother Witch
Royal Delivery Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Barbarians Royal Delivery Tombstone Phoenix
Barbarians Royal Delivery Tombstone Freeze
Barbarians Tombstone Phoenix
Royal Delivery Barbarians Tombstone
Royal Delivery Freeze Mother Witch
Royal Delivery Tombstone Wizard Freeze Phoenix
Barbarians Electro Giant Phoenix
Barbarians Tombstone Phoenix
Royal Delivery Barbarians Phoenix
Barbarians Mother Witch Royal Delivery Tombstone Wizard Freeze Electro Giant
Royal Delivery Wizard Phoenix
Barbarians Tombstone Royal Delivery Wizard Freeze
Wizard Royal Delivery Barbarians Tombstone Freeze
Barbarians Tombstone Phoenix
Barbarians Royal Delivery Freeze Electro Giant
Barbarians Wizard Royal Delivery Tombstone
Royal Delivery Tombstone Barbarians Wizard
Royal Delivery Wizard Freeze Barbarians Tombstone Mother Witch
Barbarians Phoenix
Wizard Royal Delivery Barbarians Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery Tombstone Electro Giant
Royal Delivery Wizard Phoenix
Royal Delivery Barbarians Tombstone
Royal Delivery Barbarians Phoenix
Barbarians Royal Delivery Tombstone Phoenix
Royal Delivery Wizard Electro Giant Mother Witch Freeze
Royal Delivery Barbarians Tombstone Phoenix
Royal Delivery Barbarians Phoenix
Royal Delivery Freeze Barbarians Tombstone Phoenix
Royal Delivery Barbarians Tombstone Phoenix
Barbarians Tombstone Phoenix
Royal Delivery Barbarians Electro Giant Phoenix
Royal Delivery Barbarians Tombstone Wizard
Wizard Barbarians Electro Giant
Barbarians Tombstone Electro Giant Phoenix Royal Delivery Freeze
Royal Delivery Barbarians Wizard Freeze Electro Giant Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Barbarians Freeze
Wizard
Wizard Electro Giant Mother Witch Freeze
Wizard
Wizard Freeze
Wizard
Wizard
Wizard
Freeze
Wizard
Wizard
Freeze
Wizard
Wizard Electro Giant Mother Witch
Wizard
Barbarians
Freeze Electro Giant Mother Witch Wizard
Wizard
Wizard
Wizard Electro Giant Mother Witch
Wizard Freeze Electro Giant
Wizard
Freeze
Wizard
Barbarians Tombstone Freeze
Wizard
Freeze
Wizard
Wizard
Electro Giant
Electro Giant Freeze
Freeze Electro Giant

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