My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Electro Giant Royal Ghost Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Sparky
Giant Snowball
Zap
Dark Prince Sparky
Barbarian Barrel
Rascals Dark Prince Royal Ghost Magic Archer Sparky
The Log
Rascals Dark Prince Sparky
Earthquake
Arrows
Rascals
Royal Delivery
Rascals Dark Prince Royal Ghost Magic Archer Sparky
Fireball
Rascals Magic Archer Sparky
Poison
Rascals Magic Archer Sparky
Lightning
Dark Prince Magic Archer Sparky
Rocket
Rascals Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Electro Giant Royal Ghost Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Royal Ghost Fireball Dark Prince Magic Archer Rascals Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Royal Ghost Fireball Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Magic Archer
Fireball
Dark Prince Magic Archer Sparky
Void
Electro Giant
Dark Prince
Electro Giant Rascals Fireball Royal Ghost Magic Archer Sparky
Electro Giant
Dark Prince Void Sparky
Royal Ghost
Dark Prince Magic Archer
Magic Archer
Rascals Fireball Dark Prince Royal Ghost
Sparky
Fireball Dark Prince Electro Giant

Defense Synergies 0 3

Rascals
Fireball
Dark Prince
Void
Dark Prince
Fireball Royal Ghost Magic Archer
Electro Giant
Royal Ghost
Dark Prince
Magic Archer
Dark Prince
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Magic Archer Sparky
Sparky Rascals Dark Prince
Sparky Rascals Void Dark Prince
Sparky Rascals Dark Prince
Fireball Dark Prince Sparky
Fireball Rascals Dark Prince Royal Ghost Magic Archer
Rascals Fireball Void Magic Archer
Rascals Fireball Void Electro Giant Magic Archer Sparky
Sparky Rascals
Rascals Dark Prince Royal Ghost Sparky
Rascals Fireball Dark Prince Electro Giant Royal Ghost Magic Archer
Rascals Fireball Magic Archer
Sparky Rascals Fireball Dark Prince
Fireball Sparky Rascals Dark Prince Royal Ghost Magic Archer
Sparky Rascals
Rascals Fireball Electro Giant Sparky
Sparky Rascals Fireball Dark Prince
Fireball Rascals Dark Prince Royal Ghost Magic Archer
Rascals Fireball Dark Prince Royal Ghost Magic Archer
Sparky
Rascals Dark Prince Royal Ghost Fireball Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Void Dark Prince Electro Giant Royal Ghost Sparky
Fireball Void Royal Ghost Magic Archer
Rascals Dark Prince Sparky
Dark Prince Rascals Fireball Sparky
Rascals Dark Prince Sparky
Fireball Electro Giant Rascals Magic Archer
Rascals Dark Prince Sparky Fireball Void
Rascals Dark Prince Sparky
Void Fireball Dark Prince Magic Archer Sparky
Sparky
Rascals Dark Prince Sparky
Fireball Void Dark Prince Electro Giant
Rascals Dark Prince Fireball Sparky
Rascals Fireball Electro Giant Magic Archer Sparky
Rascals Electro Giant Sparky Fireball Dark Prince Magic Archer
Rascals Fireball Dark Prince Electro Giant Royal Ghost Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Magic Archer Rascals Royal Ghost Sparky
Fireball Void Royal Ghost Magic Archer
Fireball Void Magic Archer Sparky
Rascals Fireball Void Dark Prince Sparky
Fireball Dark Prince Magic Archer Sparky
Fireball Electro Giant Magic Archer
Magic Archer Sparky
Fireball Magic Archer
Fireball Void
Fireball Void Sparky
Void Fireball Dark Prince Magic Archer Sparky
Fireball Void Magic Archer
Fireball Void Magic Archer Sparky
Fireball Void Magic Archer
Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Magic Archer Fireball Sparky
Fireball Sparky
Sparky
Void Fireball Dark Prince Magic Archer Sparky
Fireball Electro Giant Magic Archer
Fireball Void Magic Archer Sparky
Fireball Void
Void Sparky
Fireball Void
Electro Giant Fireball Dark Prince Magic Archer Sparky
Fireball Void Royal Ghost Magic Archer Sparky
Fireball Void Magic Archer Sparky
Fireball Void Magic Archer Sparky
Fireball Electro Giant Magic Archer Sparky
Fireball Void Electro Giant
Fireball Void Sparky
Void Fireball Magic Archer Sparky
Void Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Fireball Void Dark Prince Magic Archer
Fireball Magic Archer
Fireball
Fireball Void Rascals Dark Prince Magic Archer Sparky
Fireball Magic Archer
Void Fireball Electro Giant Sparky
Dark Prince Sparky
Electro Giant Rascals Fireball Magic Archer Sparky
Fireball Void Magic Archer
Void Fireball Dark Prince Electro Giant Royal Ghost Magic Archer Sparky

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