My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Barbarian Barrel Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin
Barbarian Barrel
Cannon Dart Goblin Royal Ghost
The Log
Cannon Dart Goblin
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Bowler Royal Ghost
Fireball
Cannon Dart Goblin Bowler
Poison
Cannon Dart Goblin
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Bowler Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Cannon Dart Goblin Tornado Royal Ghost Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Cannon Dart Goblin Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
Barbarian Barrel Bowler
Barbarian Barrel
Dart Goblin Tornado Bowler Electro Giant
Tornado
Electro Giant Barbarian Barrel Bowler
Bowler
Dart Goblin Barbarian Barrel Tornado Lightning
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Barbarian Barrel
Royal Ghost

Defense Synergies 1 12

Cannon
Dart Goblin Barbarian Barrel Bowler Electro Giant Royal Ghost
Dart Goblin
Cannon Barbarian Barrel Tornado Bowler
Barbarian Barrel
Cannon Dart Goblin Tornado Bowler Electro Giant
Tornado
Bowler Dart Goblin Barbarian Barrel Electro Giant
Bowler
Tornado Cannon Dart Goblin Barbarian Barrel
Lightning
Electro Giant
Cannon Barbarian Barrel Tornado
Royal Ghost
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Cannon Dart Goblin Barbarian Barrel
Cannon Dart Goblin
Cannon Tornado Bowler Dart Goblin Lightning
Cannon Dart Goblin Bowler
Lightning Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Cannon Dart Goblin Royal Ghost
Dart Goblin Tornado Lightning Cannon
Bowler Lightning Cannon Dart Goblin Barbarian Barrel Electro Giant
Cannon Tornado
Tornado Cannon Dart Goblin Barbarian Barrel Bowler Royal Ghost
Dart Goblin Cannon Barbarian Barrel Tornado Bowler Electro Giant Royal Ghost
Dart Goblin Tornado
Cannon Bowler Lightning
Bowler Cannon Dart Goblin Barbarian Barrel Tornado Royal Ghost
Cannon
Tornado Cannon Bowler Lightning Electro Giant
Cannon Tornado Bowler
Cannon Dart Goblin Barbarian Barrel Tornado Bowler Royal Ghost
Barbarian Barrel Tornado Cannon Dart Goblin Bowler Royal Ghost
Cannon Dart Goblin Tornado
Bowler Royal Ghost Cannon Dart Goblin Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler Electro Giant Royal Ghost
Barbarian Barrel Bowler Lightning Royal Ghost
Bowler Lightning
Bowler Lightning Barbarian Barrel Tornado
Cannon Bowler
Electro Giant Dart Goblin Tornado
Dart Goblin Bowler Lightning
Lightning Barbarian Barrel Tornado
Cannon Dart Goblin
Dart Goblin Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Cannon
Cannon Dart Goblin Bowler Electro Giant
Electro Giant Dart Goblin Barbarian Barrel Tornado Bowler Lightning
Bowler Cannon Dart Goblin Barbarian Barrel Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Barbarian Barrel Royal Ghost
Dart Goblin Barbarian Barrel Tornado Bowler Royal Ghost
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Barbarian Barrel Bowler
Electro Giant Dart Goblin Tornado
Dart Goblin Tornado Bowler
Dart Goblin Barbarian Barrel Tornado Bowler Lightning
Dart Goblin Tornado Lightning
Lightning Tornado Bowler
Lightning Dart Goblin Barbarian Barrel Tornado Bowler
Lightning Dart Goblin Tornado
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Barbarian Barrel Tornado
Lightning
Lightning Dart Goblin Barbarian Barrel Bowler
Lightning Dart Goblin Barbarian Barrel Tornado Bowler Electro Giant
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Barbarian Barrel
Tornado Electro Giant Barbarian Barrel Bowler
Dart Goblin Barbarian Barrel Tornado Bowler Lightning Royal Ghost
Lightning Tornado Bowler
Lightning Dart Goblin Barbarian Barrel Tornado
Lightning Dart Goblin Tornado Electro Giant
Lightning Dart Goblin Electro Giant
Lightning Bowler
Lightning Dart Goblin
Lightning
Bowler Lightning
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Tornado
Barbarian Barrel
Lightning Dart Goblin Bowler
Dart Goblin Bowler Lightning
Lightning Tornado Electro Giant
Dart Goblin
Electro Giant Dart Goblin Tornado Bowler Lightning
Dart Goblin Tornado Lightning
Lightning Dart Goblin Barbarian Barrel Tornado Bowler Electro Giant Royal Ghost

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