My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Cannon Witch Balloon
Zap
Cannon Dark Prince Witch Balloon
Barbarian Barrel
Cannon Dark Prince Witch
The Log
Cannon Dark Prince Witch
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Dark Prince Witch Balloon
Fireball
Cannon Witch Balloon
Poison
Cannon Witch Balloon
Lightning
Cannon Dark Prince Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Cannon Dark Prince Freeze Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Cannon Dark Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Dark Prince Freeze Mega Knight
Cannon
Barbarian Barrel
Balloon Dark Prince Mega Knight
Dark Prince
Arrows Barbarian Barrel Witch Balloon
Freeze
Balloon Arrows
Witch
Dark Prince Mega Knight
Balloon
Arrows Barbarian Barrel Freeze Dark Prince Mega Knight
Mega Knight
Arrows Barbarian Barrel Witch Balloon

Defense Synergies 1 12

Arrows
Mega Knight Cannon Barbarian Barrel Dark Prince
Cannon
Arrows Barbarian Barrel Dark Prince Witch
Barbarian Barrel
Arrows Cannon Dark Prince Witch Mega Knight
Dark Prince
Arrows Cannon Barbarian Barrel Witch
Freeze
Mega Knight
Witch
Cannon Barbarian Barrel Dark Prince Mega Knight
Balloon
Mega Knight
Arrows Barbarian Barrel Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel
Cannon Dark Prince Witch Mega Knight
Cannon Witch Mega Knight Dark Prince Freeze
Cannon Witch Dark Prince Mega Knight
Arrows Barbarian Barrel Dark Prince Mega Knight
Arrows Barbarian Barrel Freeze Cannon Dark Prince Mega Knight
Arrows Cannon Freeze Witch
Arrows Cannon Barbarian Barrel Mega Knight
Cannon Witch
Cannon Barbarian Barrel Dark Prince Mega Knight
Witch Arrows Cannon Barbarian Barrel Dark Prince Freeze Mega Knight
Arrows Witch
Cannon Mega Knight Dark Prince Freeze Witch
Mega Knight Arrows Cannon Barbarian Barrel Dark Prince Freeze Witch
Cannon Mega Knight
Cannon Freeze Mega Knight
Mega Knight Arrows Cannon Dark Prince Witch
Arrows Cannon Mega Knight Barbarian Barrel Dark Prince Witch
Arrows Barbarian Barrel Freeze Witch Cannon Dark Prince Mega Knight
Cannon
Dark Prince Mega Knight Arrows Cannon Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Dark Prince Witch
Arrows Barbarian Barrel Mega Knight
Mega Knight Dark Prince Witch
Dark Prince Mega Knight Barbarian Barrel
Cannon Dark Prince Witch Mega Knight
Arrows Freeze Witch
Dark Prince Witch
Mega Knight Dark Prince
Freeze Mega Knight Barbarian Barrel Dark Prince Witch
Witch Cannon
Mega Knight Dark Prince Witch
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Cannon Witch
Cannon Witch Mega Knight
Witch Barbarian Barrel Dark Prince Freeze
Arrows Mega Knight Cannon Barbarian Barrel Dark Prince Freeze Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince Freeze
Arrows Barbarian Barrel Dark Prince Mega Knight
Arrows Freeze Witch
Arrows Witch
Arrows Barbarian Barrel Freeze
Arrows
Arrows Barbarian Barrel Dark Prince
Arrows
Barbarian Barrel
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel
Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Freeze
Arrows Barbarian Barrel Dark Prince Mega Knight
Arrows Barbarian Barrel Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Freeze Barbarian Barrel Dark Prince Witch Mega Knight
Witch
Arrows Barbarian Barrel Witch
Arrows Witch Mega Knight
Arrows Barbarian Barrel
Arrows Witch
Freeze Witch
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Barbarian Barrel Dark Prince Freeze Witch
Arrows Witch
Freeze
Arrows Barbarian Barrel
Dark Prince Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Freeze Witch
Witch
Barbarian Barrel Dark Prince Freeze Witch Mega Knight

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