My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Cannon Cart Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Goblin Drill Cannon Cart
Giant Snowball
Guards Goblin Drill
Zap
Guards Dark Prince Goblin Drill Cannon Cart
Barbarian Barrel
Guards Dark Prince Goblin Drill Cannon Cart Electro Wizard Magic Archer
The Log
Guards Dark Prince Goblin Drill Cannon Cart
Earthquake
Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Guards Dark Prince Goblin Drill Cannon Cart Electro Wizard Magic Archer
Fireball
Goblin Drill Cannon Cart Electro Wizard Magic Archer
Poison
Guards Goblin Drill Electro Wizard Magic Archer
Lightning
Dark Prince Cannon Cart Electro Wizard Magic Archer
Rocket
Cannon Cart Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Dark Prince Goblin Drill Electro Wizard Magic Archer Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
The Log
Tornado
Magic Archer Dark Prince Cannon Cart The Log
Dark Prince
Tornado Goblin Drill Electro Wizard Magic Archer
Goblin Drill
Dark Prince Cannon Cart The Log
Cannon Cart
The Log Tornado Goblin Drill Electro Wizard Magic Archer
The Log
Cannon Cart Guards Tornado Goblin Drill Magic Archer
Electro Wizard
Dark Prince Cannon Cart Magic Archer
Magic Archer
Tornado Dark Prince Cannon Cart The Log Electro Wizard

Defense Synergies 1 22

Guards
Goblin Drill Cannon Cart The Log Electro Wizard Magic Archer
Tornado
Magic Archer Dark Prince Goblin Drill Cannon Cart The Log Electro Wizard
Dark Prince
Tornado Cannon Cart The Log Electro Wizard Magic Archer
Goblin Drill
Guards Tornado The Log Electro Wizard Magic Archer
Cannon Cart
Guards Tornado Dark Prince Electro Wizard Magic Archer
The Log
Guards Tornado Dark Prince Goblin Drill Electro Wizard Magic Archer
Electro Wizard
Guards Tornado Dark Prince Goblin Drill Cannon Cart The Log Magic Archer
Magic Archer
Tornado Guards Dark Prince Goblin Drill Cannon Cart The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log Electro Wizard Magic Archer
Dark Prince Goblin Drill Cannon Cart The Log Electro Wizard
Tornado Dark Prince Goblin Drill Cannon Cart Electro Wizard
Guards Dark Prince Goblin Drill Cannon Cart Electro Wizard
Tornado Dark Prince The Log
Tornado The Log Guards Dark Prince Cannon Cart Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Cannon Cart The Log Electro Wizard Magic Archer
Tornado Goblin Drill
Guards Tornado Dark Prince Cannon Cart Electro Wizard
Guards Electro Wizard Tornado Dark Prince Goblin Drill Cannon Cart The Log Magic Archer
Tornado Electro Wizard Magic Archer
Goblin Drill Guards Dark Prince Cannon Cart The Log Electro Wizard
Guards Tornado Dark Prince Goblin Drill Cannon Cart The Log Electro Wizard Magic Archer
Goblin Drill Cannon Cart Electro Wizard
Tornado Goblin Drill The Log Electro Wizard
Tornado Dark Prince Goblin Drill Cannon Cart Electro Wizard
Guards Tornado Dark Prince Goblin Drill Cannon Cart The Log Electro Wizard Magic Archer
Tornado Goblin Drill The Log Guards Dark Prince Cannon Cart Electro Wizard Magic Archer
Tornado Goblin Drill Cannon Cart Electro Wizard
Dark Prince Guards Cannon Cart The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Cannon Cart Electro Wizard
Electro Wizard Cannon Cart The Log Magic Archer
Guards Dark Prince Cannon Cart The Log Electro Wizard
Guards Dark Prince Tornado Cannon Cart The Log Electro Wizard
Guards Dark Prince Goblin Drill Cannon Cart
Tornado Electro Wizard Magic Archer
Guards Dark Prince Cannon Cart Electro Wizard
Dark Prince Cannon Cart
Electro Wizard Tornado Dark Prince Cannon Cart The Log Magic Archer
Guards Goblin Drill
Guards Dark Prince Cannon Cart
Guards Tornado Dark Prince The Log Electro Wizard
Dark Prince Cannon Cart Guards
Cannon Cart Magic Archer
Guards Electro Wizard Tornado Dark Prince Goblin Drill Cannon Cart The Log Magic Archer
Dark Prince Cannon Cart The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Goblin Drill The Log
Tornado The Log Electro Wizard Magic Archer
Goblin Drill Cannon Cart The Log Magic Archer
Cannon Cart Guards Dark Prince The Log
Dark Prince The Log Magic Archer
Tornado Magic Archer
Tornado The Log Magic Archer
The Log Tornado Magic Archer
The Log Tornado
Guards Tornado Electro Wizard
Tornado Dark Prince Cannon Cart The Log Electro Wizard Magic Archer
Tornado Magic Archer
Cannon Cart The Log Magic Archer
Cannon Cart Magic Archer
Cannon Cart The Log Magic Archer
Goblin Drill Cannon Cart The Log Magic Archer
Magic Archer Cannon Cart The Log
Tornado
Dark Prince The Log Electro Wizard Magic Archer
Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Goblin Drill Cannon Cart The Log
Tornado The Log Dark Prince Magic Archer
The Log Tornado Electro Wizard Magic Archer
Tornado The Log Magic Archer
Tornado The Log Magic Archer
Tornado Electro Wizard Magic Archer
Electro Wizard Guards
The Log Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Guards Dark Prince Cannon Cart Magic Archer
Tornado Electro Wizard Magic Archer
The Log
Dark Prince Cannon Cart Electro Wizard Magic Archer
The Log Magic Archer
Tornado
Dark Prince Cannon Cart
Guards Tornado The Log Electro Wizard Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Dark Prince Cannon Cart The Log Electro Wizard Magic Archer

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