My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Baby Dragon Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Flying Machine Hog Rider Baby Dragon Electro Dragon
Zap
Battle Ram Flying Machine
Barbarian Barrel
Heal Spirit Battle Ram
The Log
Heal Spirit Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Heal Spirit Flying Machine
Royal Delivery
Heal Spirit Battle Ram Flying Machine Hog Rider Baby Dragon Electro Dragon Bowler
Fireball
Battle Ram Flying Machine Hog Rider Baby Dragon Electro Dragon Bowler
Poison
Flying Machine Electro Dragon
Lightning
Battle Ram Baby Dragon Electro Dragon Bowler
Rocket
Hog Rider Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Baby Dragon Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Battle Ram Flying Machine Hog Rider Baby Dragon Electro Dragon Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Heal Spirit Battle Ram Flying Machine Hog Rider

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Hog Rider Baby Dragon Electro Dragon Bowler
Battle Ram
Heal Spirit Flying Machine Baby Dragon Lightning
Flying Machine
Battle Ram Hog Rider Baby Dragon Electro Dragon Bowler
Hog Rider
Lightning Heal Spirit Flying Machine Baby Dragon Bowler
Baby Dragon
Heal Spirit Battle Ram Flying Machine Hog Rider Electro Dragon Bowler Lightning
Electro Dragon
Heal Spirit Flying Machine Baby Dragon Bowler
Bowler
Heal Spirit Flying Machine Hog Rider Baby Dragon Electro Dragon Lightning
Lightning
Hog Rider Battle Ram Baby Dragon Bowler

Defense Synergies 0 6

Heal Spirit
Battle Ram
Flying Machine
Baby Dragon Electro Dragon Bowler
Hog Rider
Baby Dragon
Flying Machine Electro Dragon Bowler
Electro Dragon
Flying Machine Baby Dragon Bowler
Bowler
Flying Machine Baby Dragon Electro Dragon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Flying Machine Baby Dragon Electro Dragon
Flying Machine Electro Dragon
Bowler Electro Dragon Lightning
Electro Dragon Bowler
Lightning Bowler
Bowler Flying Machine Baby Dragon Electro Dragon
Lightning Flying Machine Baby Dragon Electro Dragon
Bowler Lightning Flying Machine Baby Dragon Electro Dragon
Bowler
Flying Machine Baby Dragon Electro Dragon Bowler
Flying Machine Baby Dragon Electro Dragon
Bowler Flying Machine Electro Dragon Lightning
Bowler Baby Dragon Electro Dragon
Bowler Lightning
Electro Dragon Bowler
Flying Machine Baby Dragon Electro Dragon Bowler
Baby Dragon Flying Machine Electro Dragon Bowler
Bowler Flying Machine Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Flying Machine Baby Dragon Electro Dragon Bowler Lightning
Electro Dragon Bowler Lightning
Bowler Lightning
Bowler
Flying Machine Baby Dragon Electro Dragon
Flying Machine Bowler Lightning
Electro Dragon Lightning Flying Machine Baby Dragon
Flying Machine Electro Dragon Bowler
Lightning Bowler
Bowler Lightning
Flying Machine Baby Dragon Electro Dragon Bowler
Electro Dragon Flying Machine Baby Dragon Bowler Lightning
Bowler Flying Machine Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Electro Dragon Bowler
Lightning Flying Machine Baby Dragon Electro Dragon
Lightning Flying Machine
Baby Dragon Bowler
Flying Machine Baby Dragon Electro Dragon
Flying Machine Baby Dragon Bowler
Flying Machine Baby Dragon Electro Dragon Bowler Lightning
Flying Machine Electro Dragon Lightning
Lightning Electro Dragon Bowler
Lightning Flying Machine Electro Dragon Bowler
Lightning Flying Machine Baby Dragon Electro Dragon
Flying Machine Lightning Baby Dragon Bowler
Lightning Flying Machine Baby Dragon Electro Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon Electro Dragon Bowler
Lightning Flying Machine Baby Dragon Electro Dragon Bowler
Lightning
Lightning
Lightning Flying Machine Baby Dragon Electro Dragon Bowler
Lightning Flying Machine Baby Dragon Electro Dragon Bowler
Lightning Baby Dragon Bowler
Lightning
Bowler Lightning
Lightning Flying Machine Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Bowler
Flying Machine Baby Dragon Electro Dragon Bowler Lightning
Lightning Flying Machine Baby Dragon Electro Dragon Bowler
Lightning Baby Dragon
Lightning Flying Machine Baby Dragon Electro Dragon
Electro Dragon Lightning Flying Machine
Lightning Bowler
Lightning Electro Dragon
Lightning Electro Dragon
Bowler Lightning
Lightning Flying Machine Electro Dragon
Lightning Flying Machine Baby Dragon Electro Dragon
Lightning Flying Machine Baby Dragon Electro Dragon Bowler
Flying Machine Baby Dragon Electro Dragon Bowler Lightning
Lightning
Flying Machine Electro Dragon
Electro Dragon Flying Machine Baby Dragon Bowler Lightning
Flying Machine Electro Dragon Lightning
Electro Dragon Lightning Flying Machine Baby Dragon Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: