My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Bandit
Giant Snowball
Archers Goblin Barrel Guards
Zap
Archers Goblin Barrel Guards Bandit
Barbarian Barrel
Archers Goblin Barrel Guards Hunter Bandit
The Log
Archers Goblin Barrel Guards Hunter Bandit
Earthquake
Archers Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Goblin Barrel Guards Hunter Bowler Bandit
Fireball
Archers Goblin Barrel Hunter Bowler Bandit
Poison
Archers Guards Hunter
Lightning
Hunter Bowler Bandit
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Guards Bandit Fireball Hunter Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bowler Bandit
Fireball
The Log
Goblin Barrel
Guards Bowler Bandit
Guards
Goblin Barrel The Log Bandit
Hunter
Bowler Bandit
Bowler
Archers Goblin Barrel Hunter The Log
The Log
Fireball Guards Bowler Bandit
Bandit
Archers Goblin Barrel Guards Hunter The Log

Defense Synergies 3 11

Archers
Guards Bowler The Log Bandit
Fireball
The Log Bandit
Goblin Barrel
Guards
Hunter Archers The Log
Hunter
Guards Bowler The Log Bandit
Bowler
The Log Archers Hunter Bandit
The Log
Fireball Bowler Archers Guards Hunter Bandit
Bandit
Archers Fireball Hunter Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball The Log
Hunter The Log Bandit
Hunter Bowler Archers Bandit
Hunter Guards Bowler Bandit
Fireball Bowler The Log
Fireball Bowler The Log Archers Guards Hunter Bandit
Hunter Archers Fireball
Bowler Fireball The Log Bandit
Hunter
Guards Archers Hunter Bowler Bandit
Archers Guards Fireball Hunter Bowler The Log Bandit
Hunter Archers Fireball
Hunter Bowler Fireball Guards The Log Bandit
Fireball Bowler Guards Hunter The Log
Hunter Bandit
Fireball Hunter Bowler The Log Bandit
Fireball Hunter Bowler
Fireball Archers Guards Hunter Bowler The Log Bandit
Hunter The Log Archers Fireball Guards Bowler Bandit
Hunter
Bowler Archers Fireball Guards Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Bowler Bandit
Fireball Bandit Archers Hunter Bowler The Log
Guards Bandit Hunter Bowler The Log
Guards Hunter Bowler Fireball The Log Bandit
Guards Hunter Bowler Bandit
Fireball Archers Hunter
Guards Archers Fireball Hunter Bowler Bandit
Hunter
Fireball The Log Bandit
Guards
Guards Hunter Bowler
Fireball Guards Bowler The Log
Bowler Fireball Guards Hunter Bandit
Archers Fireball Bowler
Guards Archers Fireball Hunter Bowler The Log
Bowler Archers Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log Bandit
Fireball Bowler The Log Bandit
Fireball The Log Bandit
Fireball Guards The Log
Fireball Bowler The Log
Fireball Hunter
Archers Bowler The Log
Fireball The Log Hunter Bowler
Fireball The Log Bandit
Fireball Guards Bowler
Fireball Bowler The Log Bandit
Fireball Archers
Fireball Hunter Bowler The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Hunter Bowler The Log Bandit
Fireball Bowler The Log Bandit
Fireball
Archers Fireball Hunter Bowler The Log Bandit
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
The Log Fireball Hunter Bowler
Fireball The Log Hunter Bowler Bandit
Fireball Bowler The Log Bandit
Fireball The Log Bandit
Archers Fireball Hunter
Fireball Guards
Fireball Bowler
Fireball Hunter The Log Bandit
Fireball
Fireball Bowler The Log
Archers Fireball Guards Bandit
Fireball Archers Hunter
The Log Fireball
Fireball Hunter Bowler
The Log Fireball Bowler
Fireball
Fireball Guards Bowler The Log
Fireball
Fireball Bowler The Log Bandit

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