My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Bowler Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Miner Skeleton King
Giant Snowball
Archers Clone Miner Princess Skeleton King
Zap
Archers Firecracker Clone Princess Skeleton King
Barbarian Barrel
Archers Firecracker Clone Princess Skeleton King
The Log
Archers Firecracker Clone Princess Skeleton King
Earthquake
Archers Firecracker Clone Skeleton King
Arrows
Archers Firecracker Clone Princess Skeleton King
Royal Delivery
Archers Firecracker Clone Bowler Miner Princess Skeleton King
Fireball
Archers Firecracker Clone Bowler Princess Skeleton King
Poison
Archers Firecracker Clone Princess Skeleton King
Lightning
Bowler Skeleton King
Rocket
Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Tornado Bowler Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Clone Tornado Miner Princess Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Clone Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bowler Miner
Firecracker
Miner Tornado Bowler Princess
Clone
Bowler
Tornado
Firecracker Bowler Princess
Bowler
Archers Firecracker Clone Tornado Miner Princess
Miner
Firecracker Archers Bowler Skeleton King
Princess
Firecracker Tornado Bowler
Skeleton King
Miner

Defense Synergies 1 9

Archers
Firecracker Tornado Bowler Skeleton King
Firecracker
Archers Tornado Princess
Clone
Tornado
Bowler Archers Firecracker Princess Skeleton King
Bowler
Tornado Archers
Miner
Princess
Firecracker Tornado Skeleton King
Skeleton King
Archers Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Firecracker
Tornado Bowler Archers
Firecracker Bowler Skeleton King
Firecracker Tornado Bowler Princess
Tornado Bowler Archers Firecracker
Tornado Archers Firecracker Princess
Bowler
Tornado Princess Skeleton King
Tornado Archers Firecracker Bowler Miner
Archers Firecracker Tornado Bowler Princess Skeleton King
Archers Firecracker Tornado Princess
Bowler
Bowler Firecracker Tornado Princess Skeleton King
Skeleton King
Tornado Bowler
Firecracker Tornado Bowler
Archers Firecracker Tornado Bowler
Tornado Archers Firecracker Bowler Princess
Tornado
Bowler Archers Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bowler
Archers Firecracker Bowler Miner
Bowler
Bowler Tornado
Bowler
Firecracker Archers Tornado Princess
Archers Bowler
Firecracker Tornado
Bowler
Tornado Bowler
Bowler Skeleton King
Archers Firecracker Bowler Princess
Archers Firecracker Tornado Bowler Skeleton King
Bowler Archers Firecracker Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Tornado Bowler Miner Princess
Miner
Firecracker
Firecracker Bowler
Firecracker Tornado Princess
Archers Firecracker Tornado Bowler Princess
Firecracker Tornado Bowler Princess
Miner Firecracker Tornado
Tornado Bowler
Firecracker Miner Tornado Bowler Princess
Archers Firecracker Tornado Princess
Firecracker Bowler Miner Princess
Firecracker Princess
Princess Firecracker
Firecracker Bowler Princess
Firecracker Bowler Princess
Tornado
Archers Firecracker Bowler Princess
Firecracker Tornado Bowler Miner Princess
Bowler
Tornado Princess
Tornado Bowler
Firecracker Tornado Bowler Princess
Firecracker Miner Tornado Bowler Princess
Tornado Bowler Miner Princess
Miner Firecracker Tornado
Archers Firecracker Tornado Princess
Firecracker
Bowler
Miner
Firecracker Princess
Firecracker Bowler Princess
Archers Princess
Archers Firecracker Tornado Princess
Miner Firecracker Bowler Princess
Firecracker Bowler Princess Skeleton King
Tornado
Firecracker
Firecracker Tornado Bowler Princess Skeleton King
Firecracker Tornado Princess
Firecracker Tornado Bowler Miner Princess

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