My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Bowler Royal Ghost Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Bandit Skeleton King
Giant Snowball
Archers Miner Skeleton King
Zap
Archers Firecracker Bandit Skeleton King
Barbarian Barrel
Archers Firecracker Royal Ghost Bandit Skeleton King
The Log
Archers Firecracker Bandit Skeleton King
Earthquake
Archers Firecracker Skeleton King
Arrows
Archers Firecracker Skeleton King
Royal Delivery
Archers Firecracker Bowler Miner Royal Ghost Bandit Skeleton King
Fireball
Archers Firecracker Bowler Bandit Skeleton King
Poison
Archers Firecracker Skeleton King
Lightning
Bowler Bandit Skeleton King
Rocket
Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Tornado Miner Royal Ghost Bandit Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Tornado Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bowler Miner Royal Ghost Bandit
Firecracker
Miner Tornado Bowler Bandit
Tornado
Firecracker Bowler
Bowler
Archers Firecracker Tornado Miner
Miner
Firecracker Archers Bowler Royal Ghost Bandit Skeleton King
Royal Ghost
Archers Miner Bandit
Bandit
Archers Firecracker Miner Royal Ghost
Skeleton King
Miner

Defense Synergies 1 9

Archers
Firecracker Tornado Bowler Bandit Skeleton King
Firecracker
Archers Tornado Bandit
Tornado
Bowler Archers Firecracker Skeleton King
Bowler
Tornado Archers Bandit
Miner
Royal Ghost
Bandit
Archers Firecracker Bowler
Skeleton King
Archers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Firecracker Bandit
Tornado Bowler Archers Bandit
Firecracker Bowler Bandit Skeleton King
Firecracker Tornado Bowler
Tornado Bowler Archers Firecracker Royal Ghost Bandit
Tornado Archers Firecracker
Bowler Bandit
Tornado Skeleton King
Tornado Archers Firecracker Bowler Miner Royal Ghost Bandit
Archers Firecracker Tornado Bowler Royal Ghost Bandit Skeleton King
Archers Firecracker Tornado
Bowler Bandit
Bowler Firecracker Tornado Royal Ghost Skeleton King
Bandit Skeleton King
Tornado Bowler Bandit
Firecracker Tornado Bowler
Archers Firecracker Tornado Bowler Royal Ghost Bandit
Tornado Archers Firecracker Bowler Royal Ghost Bandit
Tornado
Bowler Royal Ghost Archers Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bowler Royal Ghost Bandit
Bandit Archers Firecracker Bowler Miner Royal Ghost
Bandit Bowler
Bowler Tornado Bandit
Bowler Bandit
Firecracker Archers Tornado
Archers Bowler Bandit
Firecracker Tornado Bandit
Bowler
Tornado Bowler
Bowler Bandit Skeleton King
Archers Firecracker Bowler
Archers Firecracker Tornado Bowler Skeleton King
Bowler Archers Firecracker Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit
Firecracker Tornado Bowler Miner Royal Ghost Bandit
Miner Bandit
Firecracker
Firecracker Bowler
Firecracker Tornado
Archers Firecracker Tornado Bowler
Firecracker Tornado Bowler
Miner Firecracker Tornado Bandit
Tornado Bowler
Firecracker Miner Tornado Bowler Bandit
Archers Firecracker Tornado
Firecracker Bowler Miner Bandit
Firecracker Bandit
Firecracker
Firecracker Bowler Bandit
Firecracker Bowler Bandit
Tornado
Archers Firecracker Bowler Bandit
Firecracker Tornado Bowler Miner
Bowler
Tornado
Tornado Bowler
Firecracker Tornado Bowler
Firecracker Miner Tornado Bowler Royal Ghost Bandit
Tornado Bowler Miner Bandit
Miner Firecracker Tornado Bandit
Archers Firecracker Tornado
Firecracker
Bowler
Miner Bandit
Firecracker
Firecracker Bowler
Archers Bandit
Archers Firecracker Tornado
Miner Firecracker Bowler
Firecracker Bowler Skeleton King
Tornado
Firecracker
Firecracker Tornado Bowler Skeleton King
Firecracker Tornado
Firecracker Tornado Bowler Miner Royal Ghost Bandit

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