My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Witch
Zap
Bats Firecracker Royal Hogs Witch
Barbarian Barrel
Firecracker Wizard Royal Hogs Witch
The Log
Firecracker Royal Hogs Witch
Earthquake
Firecracker Royal Hogs Witch
Arrows
Bats Firecracker Royal Hogs Witch
Royal Delivery
Bats Firecracker Wizard Royal Hogs Witch Boss Bandit
Fireball
Firecracker Wizard Royal Hogs Witch Boss Bandit
Poison
Bats Firecracker Wizard Royal Hogs Witch Boss Bandit
Lightning
Wizard Witch Boss Bandit
Rocket
Wizard Royal Hogs Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Wizard Royal Hogs Witch Rocket Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Firecracker Wizard Royal Hogs

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Hogs
Firecracker
Bats Royal Hogs Mega Knight
Wizard
Royal Hogs Mega Knight
Royal Hogs
Bats Firecracker Wizard Mega Knight
Rocket
Witch
Mega Knight
Mega Knight
Bats Firecracker Wizard Royal Hogs Witch
Boss Bandit

Defense Synergies 0 5

Bats
Firecracker Mega Knight
Firecracker
Bats Mega Knight
Wizard
Mega Knight
Royal Hogs
Rocket
Witch
Mega Knight
Mega Knight
Bats Firecracker Wizard Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Bats Firecracker Witch Mega Knight
Rocket Witch Mega Knight Bats
Witch Bats Firecracker Mega Knight
Firecracker Rocket Mega Knight
Bats Firecracker Mega Knight
Bats Rocket Firecracker Wizard Witch
Rocket Mega Knight
Witch
Firecracker Mega Knight
Bats Witch Firecracker Wizard Mega Knight
Bats Firecracker Wizard Witch
Mega Knight Bats Wizard Rocket Witch
Wizard Rocket Mega Knight Bats Firecracker Witch
Mega Knight
Rocket Mega Knight
Wizard Mega Knight Bats Firecracker Witch
Mega Knight Bats Firecracker Wizard Witch
Wizard Witch Bats Firecracker Mega Knight
Wizard Mega Knight Bats Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard Rocket Mega Knight
Mega Knight Bats Rocket Witch
Rocket Mega Knight Bats
Witch Mega Knight
Firecracker Wizard Rocket Bats Witch
Rocket Bats Witch
Mega Knight
Rocket Mega Knight Bats Firecracker Witch
Witch
Mega Knight Bats Witch
Rocket Mega Knight
Rocket Mega Knight Wizard Witch
Wizard Firecracker Witch Mega Knight
Witch Bats Firecracker Rocket
Bats Mega Knight Firecracker Wizard Witch
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Wizard Rocket Firecracker Mega Knight
Firecracker Wizard Bats Rocket Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Rocket Bats
Firecracker Rocket Wizard
Firecracker Wizard Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Rocket
Bats Rocket
Rocket Firecracker Wizard Mega Knight
Rocket Firecracker Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Firecracker Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Rocket Firecracker
Bats Firecracker Wizard Witch
Rocket Bats Firecracker Wizard Witch
Wizard Rocket Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker Wizard
Bats Rocket Witch
Rocket Firecracker Wizard Witch
Firecracker Wizard Rocket Mega Knight
Firecracker Wizard
Rocket
Firecracker Mega Knight
Bats Firecracker Rocket Witch
Firecracker Bats Rocket Witch
Firecracker Rocket Witch Mega Knight
Firecracker Wizard Rocket Mega Knight

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