My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Electro Dragon Executioner Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton King
Giant Snowball
Bomber Electro Dragon Skeleton King
Zap
Bomber Skeleton King
Barbarian Barrel
Bomber Executioner Skeleton King
The Log
Bomber Skeleton King
Earthquake
Bomber Skeleton King
Arrows
Bomber Skeleton King
Royal Delivery
Bomber Battle Healer Electro Dragon Executioner Skeleton King
Fireball
Bomber Battle Healer Electro Dragon Executioner Skeleton King
Poison
Bomber Battle Healer Electro Dragon Executioner Skeleton King
Lightning
Battle Healer Electro Dragon Executioner Skeleton King
Rocket
Battle Healer Electro Dragon Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Electro Dragon Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tornado Battle Healer Skeleton King Giant Electro Dragon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Tornado Battle Healer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Battle Healer
Zap
Giant Tornado Bomber Battle Healer Electro Dragon Executioner
Battle Healer
Electro Dragon Executioner Bomber Zap Giant Tornado
Giant
Bomber Zap Electro Dragon Battle Healer Tornado Executioner
Tornado
Zap Executioner Battle Healer Giant Electro Dragon
Electro Dragon
Battle Healer Giant Zap Tornado Executioner
Executioner
Battle Healer Tornado Zap Giant Electro Dragon
Skeleton King

Defense Synergies 2 10

Bomber
Zap Tornado
Zap
Bomber Battle Healer Tornado Electro Dragon Executioner
Battle Healer
Electro Dragon Zap Tornado Executioner
Giant
Tornado
Executioner Bomber Zap Battle Healer Electro Dragon Skeleton King
Electro Dragon
Battle Healer Zap Tornado
Executioner
Tornado Zap Battle Healer
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Dragon Executioner
Bomber Zap Battle Healer Electro Dragon Executioner
Tornado Bomber Electro Dragon Executioner
Bomber Electro Dragon Skeleton King
Bomber Battle Healer Tornado
Tornado Bomber Zap Electro Dragon Executioner
Tornado Zap Electro Dragon Executioner
Zap Battle Healer Electro Dragon
Tornado Skeleton King
Tornado Bomber Battle Healer
Executioner Bomber Zap Tornado Electro Dragon Skeleton King
Executioner Zap Tornado Electro Dragon
Bomber Zap Battle Healer Electro Dragon
Bomber Executioner Zap Tornado Electro Dragon Skeleton King
Skeleton King
Tornado Zap
Bomber Tornado Electro Dragon Executioner
Bomber Zap Battle Healer Tornado Electro Dragon Executioner
Zap Tornado Executioner Bomber Battle Healer Electro Dragon
Tornado
Bomber Battle Healer Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Bomber Zap Battle Healer Electro Dragon Executioner
Zap Battle Healer Electro Dragon
Zap Battle Healer Tornado
Battle Healer Executioner
Executioner Zap Tornado Electro Dragon
Battle Healer
Battle Healer
Zap Electro Dragon Tornado
Electro Dragon
Zap Tornado
Executioner Skeleton King
Bomber Electro Dragon Executioner
Electro Dragon Bomber Zap Battle Healer Tornado Executioner Skeleton King
Executioner Bomber Zap Battle Healer Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Tornado Electro Dragon Executioner
Electro Dragon
Bomber Executioner Zap
Executioner Zap Tornado Electro Dragon
Bomber Tornado Executioner
Zap Tornado Electro Dragon Executioner
Zap Tornado Electro Dragon
Tornado Electro Dragon
Zap Tornado Electro Dragon
Zap Tornado Electro Dragon Executioner
Executioner
Electro Dragon
Zap
Bomber Zap Electro Dragon Executioner
Electro Dragon Executioner
Tornado
Bomber
Bomber Zap Electro Dragon Executioner
Bomber Zap Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Tornado Bomber Electro Dragon Executioner
Zap Tornado Electro Dragon Executioner
Zap Tornado Electro Dragon
Zap Tornado
Zap Tornado Electro Dragon Executioner
Zap Electro Dragon
Bomber Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Tornado Electro Dragon Executioner
Electro Dragon Executioner
Bomber Zap Electro Dragon Executioner Skeleton King
Zap Tornado
Electro Dragon Executioner
Zap Electro Dragon Tornado Skeleton King
Zap Tornado Electro Dragon Executioner
Electro Dragon Zap Tornado Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: