My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Elixir Golem
Giant Snowball
Bomber Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Elixir Golem Wizard Witch
The Log
Bomber Elite Barbarians Elixir Golem Witch
Earthquake
Bomber Elixir Golem Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Elixir Golem Wizard Witch
Fireball
Bomber Elite Barbarians Elixir Golem Wizard Witch
Poison
Bomber Elixir Golem Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Elixir Golem Void Fireball Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Elixir Golem Void

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Elixir Golem
Elite Barbarians
Rage Bomber Fireball Wizard
Elixir Golem
Rage Bomber Fireball Wizard Witch
Fireball
Elite Barbarians Elixir Golem
Wizard
Elite Barbarians Elixir Golem Rage
Rage
Elite Barbarians Elixir Golem Witch Wizard
Void
Witch
Rage Elixir Golem

Defense Synergies 0 1

Bomber
Elite Barbarians
Wizard
Elixir Golem
Fireball
Wizard
Elite Barbarians
Rage
Void
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard Void
Elite Barbarians Bomber Witch
Witch Bomber Elite Barbarians Void
Elite Barbarians Witch Bomber
Bomber Elite Barbarians Fireball
Fireball Bomber
Fireball Wizard Void Witch
Fireball Void
Witch Elite Barbarians
Elite Barbarians Bomber
Witch Bomber Fireball Wizard
Fireball Wizard Witch
Bomber Elite Barbarians Fireball Wizard Witch
Bomber Fireball Wizard Witch
Elite Barbarians
Elite Barbarians Fireball
Wizard Bomber Elite Barbarians Fireball Witch
Fireball Bomber Elite Barbarians Wizard Witch
Wizard Witch Bomber Fireball
Elite Barbarians
Bomber Wizard Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Void Witch
Fireball Void Bomber Elite Barbarians Wizard
Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Witch
Fireball Wizard Witch
Elite Barbarians Fireball Void Witch
Elite Barbarians
Void Elite Barbarians Fireball Witch
Witch
Elite Barbarians Witch
Elite Barbarians Fireball Void
Elite Barbarians Fireball Wizard Witch
Wizard Bomber Fireball Witch
Elite Barbarians Witch Bomber Fireball
Bomber Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void
Fireball Void
Fireball Void
Fireball Void
Bomber Fireball Wizard
Fireball Wizard Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Void Wizard
Elite Barbarians Fireball Void
Void Fireball Wizard
Fireball Void Wizard
Elite Barbarians Fireball Void
Fireball Void
Elite Barbarians Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber
Void Bomber Fireball Wizard
Bomber Fireball Wizard Witch
Fireball Void
Fireball Wizard Void
Void
Fireball Void
Bomber Fireball Wizard Witch
Witch
Fireball Void Wizard Witch
Fireball Void Wizard Witch
Fireball Void
Elite Barbarians Fireball Wizard Witch
Fireball Wizard Void Witch
Elite Barbarians Fireball Void
Void Bomber Fireball Wizard
Void Fireball
Fireball Wizard
Fireball Void Witch
Fireball Wizard Witch
Fireball
Fireball Void Wizard
Bomber Fireball Wizard
Void Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Void Witch
Void Fireball Witch

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