My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions Cannon Witch
Zap
Bomber Minions Cannon Witch
Barbarian Barrel
Bomber Cannon Witch
The Log
Bomber Cannon Mini P.E.K.K.A Witch
Earthquake
Bomber Cannon Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Mini P.E.K.K.A Witch
Fireball
Bomber Minions Cannon Witch
Poison
Bomber Minions Cannon Witch
Lightning
Cannon Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Cannon Fireball Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Minions Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Minions Mini P.E.K.K.A
Arrows
Fireball Giant Mini P.E.K.K.A
Minions
Giant Bomber Mini P.E.K.K.A
Cannon
Fireball
Arrows Giant
Mini P.E.K.K.A
Giant Bomber Arrows Minions
Giant
Bomber Arrows Minions Mini P.E.K.K.A Fireball Witch
Witch
Giant

Defense Synergies 0 11

Bomber
Cannon Mini P.E.K.K.A
Arrows
Cannon Fireball Mini P.E.K.K.A
Minions
Cannon
Cannon
Bomber Arrows Minions Fireball Mini P.E.K.K.A Witch
Fireball
Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Arrows Cannon Fireball Witch
Giant
Witch
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Fireball
Mini P.E.K.K.A Bomber Minions Cannon Witch
Cannon Mini P.E.K.K.A Witch Bomber Minions
Cannon Mini P.E.K.K.A Witch Bomber Minions
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Minions Cannon
Minions Arrows Cannon Fireball Witch
Arrows Cannon Fireball
Cannon Mini P.E.K.K.A Witch Minions
Bomber Cannon Mini P.E.K.K.A
Minions Witch Bomber Arrows Cannon Fireball
Arrows Minions Fireball Witch
Cannon Mini P.E.K.K.A Bomber Minions Fireball Witch
Bomber Fireball Arrows Minions Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Bomber Arrows Minions Cannon Fireball Mini P.E.K.K.A Witch
Arrows Cannon Fireball Bomber Minions Witch
Arrows Witch Bomber Minions Cannon Fireball
Mini P.E.K.K.A Cannon
Bomber Arrows Minions Cannon Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Bomber Arrows Mini P.E.K.K.A
Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball
Cannon Mini P.E.K.K.A Witch
Arrows Fireball Minions Witch
Mini P.E.K.K.A Minions Fireball Witch
Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A Witch
Witch Cannon
Minions Mini P.E.K.K.A Witch
Arrows Fireball
Mini P.E.K.K.A Cannon Fireball Witch
Bomber Cannon Fireball Witch
Witch Bomber Minions Fireball Mini P.E.K.K.A
Arrows Minions Bomber Cannon Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Minions Witch
Bomber Arrows Witch
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Bomber Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Witch
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Minions Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Bomber Fireball
Arrows Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch

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