My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider
Giant Snowball
Skeletons Bomber Hog Rider Little Prince
Zap
Skeletons Bomber Little Prince
Barbarian Barrel
Skeletons Bomber Royal Ghost Little Prince
The Log
Skeletons Bomber Hog Rider Little Prince
Earthquake
Skeletons Bomber Hog Rider
Arrows
Skeletons Bomber Little Prince
Royal Delivery
Skeletons Bomber Hog Rider P.E.K.K.A Royal Ghost Little Prince
Fireball
Bomber Hog Rider Little Prince
Poison
Bomber Little Prince
Lightning
Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap Tornado Royal Ghost Little Prince Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Zap Tornado

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Zap Hog Rider P.E.K.K.A
Zap
Hog Rider Tornado P.E.K.K.A Bomber Royal Ghost Little Prince
Hog Rider
Zap Bomber Tornado Little Prince
Tornado
Zap P.E.K.K.A Hog Rider
P.E.K.K.A
Zap Tornado Bomber
Royal Ghost
Zap Little Prince
Little Prince
Zap Hog Rider Royal Ghost

Defense Synergies 1 16

Skeletons
Bomber Zap Tornado P.E.K.K.A Royal Ghost Little Prince
Bomber
Skeletons Zap Tornado P.E.K.K.A Royal Ghost
Zap
Skeletons Bomber Tornado P.E.K.K.A Royal Ghost Little Prince
Hog Rider
Tornado
P.E.K.K.A Skeletons Bomber Zap Little Prince
P.E.K.K.A
Tornado Skeletons Bomber Zap
Royal Ghost
Skeletons Bomber Zap Little Prince
Little Prince
Skeletons Zap Tornado Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Skeletons Bomber Zap
Tornado P.E.K.K.A Skeletons Bomber
P.E.K.K.A Skeletons Bomber
Bomber Tornado P.E.K.K.A
Tornado Skeletons Bomber Zap Royal Ghost
Tornado Zap Little Prince
Zap P.E.K.K.A
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Bomber Royal Ghost Little Prince
Skeletons Bomber Zap Tornado Royal Ghost
Zap Tornado
P.E.K.K.A Skeletons Bomber Zap
Bomber Zap Tornado P.E.K.K.A Royal Ghost
P.E.K.K.A
Tornado Zap P.E.K.K.A
Skeletons Bomber Tornado P.E.K.K.A
Bomber Zap Tornado Royal Ghost Little Prince
Zap Tornado Bomber Royal Ghost Little Prince
P.E.K.K.A Tornado
Bomber Royal Ghost P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A Royal Ghost
Bomber Zap Royal Ghost
P.E.K.K.A Skeletons Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons
Skeletons Zap Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Skeletons
Bomber
Skeletons Bomber Zap Tornado P.E.K.K.A Little Prince
Bomber Zap P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Tornado Royal Ghost
Bomber Zap
Zap Tornado
Bomber Tornado
Zap Tornado
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Zap
Bomber Zap
Tornado
Bomber
Bomber Zap
Bomber Zap Tornado Little Prince
Tornado
Tornado
Zap
Zap Tornado Bomber Little Prince
Zap Tornado Royal Ghost
Zap Tornado
Zap Tornado
Zap Tornado Little Prince
Zap
Bomber Zap
Zap
P.E.K.K.A
Zap
Zap Tornado
Bomber Zap
Zap Tornado
P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado Royal Ghost Little Prince

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