My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Battle Ram Witch Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram Bandit Ram Rider
Giant Snowball
Bomber Minions Mega Minion Battle Ram Witch Ram Rider
Zap
Bomber Minions Battle Ram Witch Bandit Ram Rider
Barbarian Barrel
Bomber Battle Ram Witch Bandit
The Log
Bomber Battle Ram Witch Bandit Ram Rider
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Mega Minion Battle Ram Witch Bandit Ram Rider
Fireball
Bomber Minions Mega Minion Battle Ram Witch Bandit Ram Rider
Poison
Bomber Minions Mega Minion Witch
Lightning
Mega Minion Battle Ram Witch Bandit Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Mega Minion Bandit Fireball Battle Ram Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Mega Minion Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Battle Ram Bandit Ram Rider
Minions
Bomber Battle Ram Bandit Ram Rider
Mega Minion
Fireball
Fireball
Mega Minion Battle Ram Ram Rider
Battle Ram
Bandit Bomber Minions Fireball Witch
Witch
Battle Ram Bandit Ram Rider
Bandit
Battle Ram Bomber Minions Witch Ram Rider
Ram Rider
Bomber Minions Fireball Witch Bandit

Defense Synergies 0 9

Bomber
Bandit
Minions
Bandit Ram Rider
Mega Minion
Witch Bandit
Fireball
Bandit Ram Rider
Battle Ram
Witch
Mega Minion Bandit
Bandit
Bomber Minions Mega Minion Fireball Witch Ram Rider
Ram Rider
Minions Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mega Minion Fireball Ram Rider
Bomber Minions Mega Minion Witch Bandit Ram Rider
Witch Ram Rider Bomber Minions Mega Minion Bandit
Witch Bomber Minions Mega Minion Bandit Ram Rider
Bomber Fireball
Fireball Bomber Minions Mega Minion Bandit
Minions Mega Minion Ram Rider Fireball Witch
Fireball Bandit Ram Rider
Witch Minions
Bomber Bandit
Minions Witch Bomber Mega Minion Fireball Bandit Ram Rider
Minions Mega Minion Fireball Witch Ram Rider
Bomber Minions Fireball Witch Bandit Ram Rider
Bomber Fireball Minions Mega Minion Witch
Bandit Ram Rider
Fireball Bandit Ram Rider
Bomber Minions Fireball Witch
Fireball Bomber Minions Mega Minion Witch Bandit Ram Rider
Witch Bomber Minions Mega Minion Fireball Bandit Ram Rider
Ram Rider
Bomber Minions Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Bandit
Fireball Bandit Bomber Mega Minion
Bandit Minions Witch Ram Rider
Fireball Bandit Ram Rider
Witch Bandit Ram Rider
Fireball Minions Witch Ram Rider
Minions Mega Minion Fireball Witch Bandit Ram Rider
Minions Mega Minion Fireball Witch Bandit
Witch Mega Minion
Minions Mega Minion Witch
Fireball
Fireball Witch Bandit Ram Rider
Bomber Fireball Witch
Witch Bomber Minions Mega Minion Fireball
Minions Bomber Mega Minion Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit Ram Rider
Fireball Bandit
Fireball
Bomber Fireball
Fireball Minions Mega Minion Witch Ram Rider
Bomber Witch
Fireball Ram Rider
Fireball Bandit Ram Rider
Minions Fireball
Fireball Bandit Ram Rider
Fireball
Fireball Bandit
Minions Fireball Bandit
Fireball
Bomber Fireball Witch Bandit
Fireball Bandit
Fireball
Bomber Minions
Bomber Mega Minion Fireball Bandit
Bomber Fireball Witch
Minions Fireball
Fireball
Fireball
Bomber Fireball Witch
Mega Minion Witch
Fireball Witch Bandit Ram Rider
Fireball Witch Bandit Ram Rider
Fireball Bandit
Fireball Witch
Minions Mega Minion Fireball Witch
Mega Minion Fireball
Bomber Fireball Bandit
Fireball
Fireball
Minions Fireball Witch Bandit
Fireball Mega Minion Witch Ram Rider
Fireball
Fireball Mega Minion
Bomber Fireball
Fireball
Mega Minion
Minions Fireball Witch
Fireball Witch
Fireball Witch Bandit

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