My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Sparky
Giant Snowball
Bomber
Zap
Bomber Sparky
Barbarian Barrel
Bomber Knight Sparky
The Log
Bomber Mini P.E.K.K.A Sparky
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Mini P.E.K.K.A Sparky
Fireball
Bomber Sparky
Poison
Bomber Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Tornado Fireball Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Mini P.E.K.K.A Sparky
Knight
Bomber Fireball Sparky
Fireball
Tornado Knight Giant Sparky
Mini P.E.K.K.A
Giant Sparky Bomber Rage Tornado
Giant
Bomber Mini P.E.K.K.A Rage Sparky Fireball Tornado
Rage
Giant Sparky Mini P.E.K.K.A
Tornado
Fireball Sparky Mini P.E.K.K.A Giant
Sparky
Mini P.E.K.K.A Giant Rage Tornado Bomber Knight Fireball

Defense Synergies 3 9

Bomber
Knight Mini P.E.K.K.A Tornado
Knight
Bomber Fireball Mini P.E.K.K.A Tornado Sparky
Fireball
Tornado Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Knight Fireball Tornado
Giant
Rage
Tornado
Fireball Sparky Bomber Knight Mini P.E.K.K.A Sparky
Sparky
Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Sparky
Mini P.E.K.K.A Sparky Bomber Knight
Mini P.E.K.K.A Tornado Sparky Bomber Knight
Mini P.E.K.K.A Sparky Bomber Knight
Bomber Fireball Mini P.E.K.K.A Tornado Sparky
Fireball Tornado Bomber
Tornado Fireball
Fireball Sparky
Mini P.E.K.K.A Sparky Tornado
Knight Tornado Bomber Mini P.E.K.K.A Sparky
Bomber Knight Fireball Tornado
Fireball Tornado
Mini P.E.K.K.A Sparky Bomber Knight Fireball
Bomber Fireball Sparky Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky Knight
Tornado Fireball Mini P.E.K.K.A Sparky
Sparky Bomber Knight Fireball Mini P.E.K.K.A Tornado
Fireball Bomber Knight Tornado
Tornado Bomber Knight Fireball
Mini P.E.K.K.A Sparky Tornado
Bomber Knight Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Sparky
Fireball Bomber Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Knight Fireball Tornado Sparky
Knight Mini P.E.K.K.A Sparky
Fireball Tornado
Mini P.E.K.K.A Sparky Knight Fireball
Mini P.E.K.K.A Knight Sparky
Knight Fireball Mini P.E.K.K.A Tornado Sparky
Sparky
Knight Mini P.E.K.K.A Sparky
Fireball Tornado
Mini P.E.K.K.A Knight Fireball Sparky
Bomber Fireball Sparky
Sparky Bomber Knight Fireball Mini P.E.K.K.A Tornado
Bomber Fireball Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Sparky
Fireball Tornado
Fireball Sparky
Knight Fireball Sparky
Bomber Fireball Sparky
Fireball Tornado
Bomber Tornado Sparky
Fireball Tornado
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado Sparky
Knight Fireball Tornado Sparky
Fireball Tornado
Knight Fireball Sparky
Fireball
Fireball Sparky
Bomber Fireball Sparky
Fireball Sparky
Fireball Tornado Sparky
Bomber Mini P.E.K.K.A Sparky
Bomber Fireball Mini P.E.K.K.A Sparky
Bomber Fireball Tornado
Fireball Sparky
Fireball Tornado
Tornado Sparky
Fireball
Tornado Bomber Fireball Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball Tornado Sparky
Fireball
Fireball Mini P.E.K.K.A Sparky
Bomber Fireball Sparky
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Fireball Tornado
Fireball
Fireball Knight Mini P.E.K.K.A Sparky
Bomber Fireball
Fireball Tornado Sparky
Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Tornado Sparky

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