My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant Sparky
Giant Snowball
Bomber Minions
Zap
Bomber Minions Sparky
Barbarian Barrel
Bomber Knight Sparky
The Log
Bomber Mini P.E.K.K.A Sparky
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Knight Minions Mini P.E.K.K.A Sparky
Fireball
Bomber Minions Sparky
Poison
Bomber Minions Sparky
Lightning
Knight Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Knight Minions Mini P.E.K.K.A Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Knight

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions Mini P.E.K.K.A Sparky
Arrows
Giant Sparky Knight Mini P.E.K.K.A
Knight
Minions Bomber Arrows Sparky
Minions
Knight Giant Rage Bomber Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
Giant Sparky Bomber Arrows Minions Rage
Giant
Bomber Arrows Minions Mini P.E.K.K.A Rage Sparky
Rage
Minions Giant Sparky Mini P.E.K.K.A
Sparky
Arrows Mini P.E.K.K.A Giant Rage Bomber Knight Minions

Defense Synergies 2 6

Bomber
Knight Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A Sparky
Knight
Bomber Minions Arrows Mini P.E.K.K.A Sparky
Minions
Knight
Mini P.E.K.K.A
Bomber Arrows Knight
Giant
Rage
Sparky
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Sparky
Mini P.E.K.K.A Sparky Bomber Knight Minions
Mini P.E.K.K.A Sparky Bomber Knight Minions
Mini P.E.K.K.A Sparky Bomber Knight Minions
Bomber Arrows Mini P.E.K.K.A Sparky
Arrows Bomber Minions
Minions Arrows
Arrows Sparky
Mini P.E.K.K.A Sparky Minions
Knight Bomber Mini P.E.K.K.A Sparky
Minions Bomber Arrows Knight
Arrows Minions
Mini P.E.K.K.A Sparky Bomber Knight Minions
Bomber Sparky Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Knight
Mini P.E.K.K.A Sparky
Sparky Bomber Arrows Knight Minions Mini P.E.K.K.A
Arrows Bomber Knight Minions
Arrows Bomber Knight Minions
Mini P.E.K.K.A Sparky
Bomber Arrows Knight Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Sparky
Bomber Arrows Knight Mini P.E.K.K.A
Knight Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Knight Sparky
Knight Mini P.E.K.K.A Sparky
Arrows Minions
Mini P.E.K.K.A Sparky Knight Minions
Mini P.E.K.K.A Knight Sparky
Knight Minions Mini P.E.K.K.A Sparky
Sparky
Knight Minions Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Knight Sparky
Bomber Sparky
Sparky Bomber Knight Minions Mini P.E.K.K.A
Arrows Minions Bomber Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Sparky
Arrows
Arrows Sparky
Arrows Knight Sparky
Bomber Arrows Sparky
Arrows Minions
Bomber Arrows Sparky
Arrows
Arrows
Minions Mini P.E.K.K.A Sparky
Arrows Knight Sparky
Arrows
Knight Sparky
Arrows Minions
Arrows Sparky
Bomber Arrows Sparky
Arrows Sparky
Arrows Sparky
Bomber Minions Mini P.E.K.K.A Sparky
Bomber Arrows Mini P.E.K.K.A Sparky
Bomber Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Bomber Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions
Mini P.E.K.K.A Sparky
Bomber Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Minions
Arrows
Arrows
Knight Mini P.E.K.K.A Sparky
Arrows Bomber
Arrows Sparky
Sparky
Minions Sparky
Sparky

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