My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tombstone Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Tombstone Electro Dragon Night Witch
Zap
Bomber Firecracker Tombstone Night Witch
Barbarian Barrel
Bomber Firecracker Tombstone Night Witch
The Log
Bomber Firecracker Tombstone
Earthquake
Bomber Firecracker Tombstone
Arrows
Bomber Firecracker Tombstone Night Witch
Royal Delivery
Bomber Firecracker Electro Dragon Night Witch
Fireball
Bomber Firecracker Tombstone Electro Dragon Night Witch
Poison
Bomber Firecracker Tombstone Electro Dragon Night Witch
Lightning
Tombstone Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Firecracker Tombstone Void Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Firecracker Tombstone

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Arrows
Void Golem Night Witch
Firecracker
Golem
Tombstone
Void
Arrows
Electro Dragon
Golem
Golem
Bomber Arrows Electro Dragon Night Witch Firecracker
Night Witch
Golem Arrows

Defense Synergies 0 8

Bomber
Tombstone
Arrows
Tombstone Void
Firecracker
Tombstone Electro Dragon Night Witch
Tombstone
Bomber Arrows Firecracker Electro Dragon Night Witch
Void
Arrows
Electro Dragon
Firecracker Tombstone
Golem
Night Witch
Firecracker Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tombstone Void Electro Dragon
Bomber Firecracker Tombstone Electro Dragon Night Witch
Bomber Tombstone Void Electro Dragon Night Witch
Night Witch Bomber Firecracker Tombstone Electro Dragon
Bomber Arrows Firecracker Tombstone
Arrows Bomber Firecracker Electro Dragon Night Witch
Arrows Firecracker Tombstone Void Electro Dragon Night Witch
Arrows Void Electro Dragon
Tombstone Night Witch
Bomber Firecracker Night Witch
Bomber Arrows Firecracker Tombstone Electro Dragon Night Witch
Arrows Firecracker Electro Dragon Night Witch
Tombstone Night Witch Bomber Electro Dragon
Bomber Arrows Firecracker Tombstone Electro Dragon Night Witch
Tombstone
Bomber Arrows Firecracker Tombstone Electro Dragon Night Witch
Arrows Tombstone Bomber Firecracker Electro Dragon Night Witch
Arrows Bomber Firecracker Tombstone Electro Dragon
Bomber Arrows Firecracker Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Void
Void Bomber Arrows Firecracker Electro Dragon
Tombstone Electro Dragon
Night Witch
Tombstone Night Witch
Arrows Firecracker Electro Dragon
Tombstone Void Night Witch
Void Electro Dragon Firecracker Tombstone
Tombstone
Tombstone Electro Dragon
Arrows Void
Tombstone Night Witch
Bomber Firecracker Electro Dragon
Tombstone Electro Dragon Bomber Firecracker Night Witch
Arrows Bomber Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker Electro Dragon
Arrows Firecracker Void Electro Dragon
Arrows Void Electro Dragon
Arrows Firecracker Void
Bomber Arrows Firecracker
Arrows Firecracker Electro Dragon
Bomber Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Void Firecracker Electro Dragon
Void Electro Dragon Night Witch
Firecracker Void Arrows Electro Dragon
Void Arrows Firecracker Electro Dragon
Firecracker Void
Arrows Firecracker Void Electro Dragon
Arrows Firecracker
Bomber Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Bomber Night Witch
Void Bomber Arrows Firecracker Electro Dragon
Bomber Arrows Firecracker Electro Dragon
Void Night Witch
Arrows Void
Void
Arrows Void Electro Dragon
Arrows Firecracker Bomber Electro Dragon
Arrows Firecracker Void Electro Dragon
Void Arrows Electro Dragon
Void Arrows Firecracker
Arrows Firecracker Electro Dragon Night Witch
Electro Dragon Firecracker Void
Void Night Witch
Void Bomber Arrows Electro Dragon Night Witch
Void Arrows Firecracker Electro Dragon
Arrows Firecracker
Tombstone Void Electro Dragon Night Witch
Arrows Firecracker Electro Dragon
Arrows
Void Firecracker Electro Dragon
Arrows Bomber Firecracker Electro Dragon
Void Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker
Firecracker Void Electro Dragon
Void Electro Dragon Firecracker

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