My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Goblin Gang
Giant Snowball
Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin
Zap
Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin
Barbarian Barrel
Spear Goblins Bomber Archers Goblin Gang Dart Goblin
The Log
Spear Goblins Bomber Archers Goblin Gang Dart Goblin
Earthquake
Spear Goblins Bomber Archers Goblin Gang
Arrows
Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin
Royal Delivery
Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin P.E.K.K.A
Fireball
Bomber Archers Goblin Gang Dart Goblin
Poison
Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Archers

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Dart Goblin
Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Archers
P.E.K.K.A
Goblin Gang
Spear Goblins Dart Goblin P.E.K.K.A
Dart Goblin
Spear Goblins Goblin Gang P.E.K.K.A
Fireball
P.E.K.K.A
Bomber Bats Archers Goblin Gang Dart Goblin

Defense Synergies 0 15

Spear Goblins
Bats Archers Goblin Gang Dart Goblin P.E.K.K.A
Bomber
Bats P.E.K.K.A
Bats
Spear Goblins Bomber Dart Goblin P.E.K.K.A
Archers
Spear Goblins Goblin Gang Dart Goblin P.E.K.K.A
Goblin Gang
Spear Goblins Archers Dart Goblin P.E.K.K.A
Dart Goblin
Spear Goblins Bats Archers Goblin Gang P.E.K.K.A
Fireball
P.E.K.K.A
Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Dart Goblin Fireball
P.E.K.K.A Bomber Bats Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bomber Bats Archers Dart Goblin
P.E.K.K.A Bomber Bats Goblin Gang Dart Goblin
Bomber Fireball P.E.K.K.A
Goblin Gang Fireball Spear Goblins Bomber Bats Archers Dart Goblin
Bats Dart Goblin Spear Goblins Archers Goblin Gang Fireball
Dart Goblin Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Bomber Archers Dart Goblin
Bats Archers Goblin Gang Dart Goblin Spear Goblins Bomber Fireball
Spear Goblins Bats Archers Goblin Gang Dart Goblin Fireball
P.E.K.K.A Bomber Bats Goblin Gang Fireball
Bomber Fireball Bats Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Bomber Bats Goblin Gang Fireball P.E.K.K.A
Fireball Spear Goblins Bomber Bats Archers Goblin Gang Dart Goblin
Spear Goblins Bomber Bats Archers Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Bomber Goblin Gang Spear Goblins Bats Archers Dart Goblin Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Archers Fireball P.E.K.K.A
Fireball Bomber Archers Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang
Fireball Bats Archers Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Spear Goblins Bats Archers Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Fireball
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Fireball
P.E.K.K.A Goblin Gang Fireball
Bomber Archers Dart Goblin Fireball
Goblin Gang Spear Goblins Bomber Bats Archers Dart Goblin Fireball P.E.K.K.A
Bats Bomber Archers Dart Goblin Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Bomber Fireball
Fireball Spear Goblins Bats Dart Goblin
Bomber Archers Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin
Bats Goblin Gang Fireball
Dart Goblin Fireball
Fireball Archers Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Spear Goblins Bomber Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bomber Bats
Bomber Archers Dart Goblin Fireball
Bomber Dart Goblin Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Bats Archers Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Bomber Dart Goblin Fireball
Fireball
P.E.K.K.A
Fireball
Spear Goblins Bats Archers Goblin Gang Dart Goblin Fireball
Fireball Archers Dart Goblin
Fireball
Fireball Goblin Gang Dart Goblin
Bomber Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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