My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard Inferno Dragon Lava Hound Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Clone Inferno Dragon Lava Hound
Giant Snowball
Bomber Minion Horde Clone Inferno Dragon Lava Hound
Zap
Bomber Minion Horde Clone Inferno Dragon Lava Hound
Barbarian Barrel
Bomber Clone Ice Wizard
The Log
Bomber Clone
Earthquake
Bomber Clone
Arrows
Bomber Minion Horde Clone Lava Hound
Royal Delivery
Bomber Minion Horde Clone Ice Wizard Inferno Dragon Lava Hound
Fireball
Bomber Minion Horde Clone Ice Wizard Inferno Dragon Lava Hound
Poison
Bomber Minion Horde Clone Ice Wizard Lava Hound
Lightning
Ice Wizard Inferno Dragon
Rocket
Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Clone Ice Wizard Fireball Inferno Dragon Golden Knight Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Clone Ice Wizard Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minion Horde
Lava Hound Clone
Fireball
Lava Hound Golden Knight
Clone
Lava Hound Minion Horde Inferno Dragon
Ice Wizard
Inferno Dragon
Lava Hound Clone
Lava Hound
Minion Horde Fireball Clone Inferno Dragon
Golden Knight
Fireball

Defense Synergies 0 6

Bomber
Golden Knight
Minion Horde
Ice Wizard
Fireball
Ice Wizard Golden Knight
Clone
Ice Wizard
Minion Horde Fireball Inferno Dragon Golden Knight
Inferno Dragon
Ice Wizard
Lava Hound
Golden Knight
Bomber Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Golden Knight
Minion Horde Inferno Dragon Bomber Ice Wizard
Minion Horde Bomber Ice Wizard Inferno Dragon
Minion Horde Inferno Dragon Bomber Ice Wizard
Bomber Fireball
Fireball Bomber Ice Wizard
Minion Horde Inferno Dragon Fireball Ice Wizard
Fireball Golden Knight
Minion Horde Inferno Dragon Ice Wizard
Bomber Minion Horde Ice Wizard
Minion Horde Ice Wizard Bomber Fireball
Minion Horde Inferno Dragon Fireball Ice Wizard
Minion Horde Bomber Fireball Ice Wizard
Bomber Fireball Minion Horde Golden Knight
Inferno Dragon Minion Horde
Minion Horde Fireball Inferno Dragon
Minion Horde Bomber Fireball
Fireball Bomber Minion Horde Ice Wizard Golden Knight
Bomber Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Bomber Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber Inferno Dragon
Minion Horde Golden Knight
Minion Horde Fireball
Minion Horde Inferno Dragon
Fireball Minion Horde Ice Wizard
Minion Horde Fireball Ice Wizard
Minion Horde Inferno Dragon
Minion Horde Fireball Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Golden Knight
Fireball
Minion Horde Fireball Golden Knight
Bomber Minion Horde Fireball
Bomber Minion Horde Fireball Inferno Dragon Golden Knight
Bomber Minion Horde Fireball Ice Wizard Inferno Dragon Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Golden Knight
Fireball Ice Wizard Golden Knight
Minion Horde Fireball
Fireball
Bomber Fireball Minion Horde
Fireball Minion Horde Ice Wizard
Bomber Minion Horde
Fireball Ice Wizard
Fireball Golden Knight
Minion Horde Fireball
Minion Horde Fireball Golden Knight
Fireball
Fireball Golden Knight
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball Golden Knight
Minion Horde Fireball
Fireball
Bomber Minion Horde
Bomber Fireball
Bomber Fireball Golden Knight
Minion Horde Fireball
Fireball
Minion Horde Fireball
Bomber Fireball Ice Wizard
Minion Horde Inferno Dragon
Fireball Ice Wizard Golden Knight
Fireball Golden Knight
Fireball Golden Knight
Minion Horde Fireball Ice Wizard
Minion Horde Fireball
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball
Fireball Ice Wizard
Fireball
Fireball Minion Horde
Bomber Fireball
Fireball
Minion Horde
Minion Horde Fireball Golden Knight
Fireball
Fireball Golden Knight

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