My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Night Witch
Giant Snowball
Goblins Goblin Drill Night Witch
Zap
Goblins Goblin Drill Night Witch
Barbarian Barrel
Goblins Valkyrie Bomb Tower Goblin Drill Magic Archer Night Witch
The Log
Goblins Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Goblins Goblin Drill Night Witch
Royal Delivery
Goblins Valkyrie Goblin Drill Magic Archer Night Witch
Fireball
Bomb Tower Goblin Drill Magic Archer Night Witch
Poison
Bomb Tower Goblin Drill Magic Archer Night Witch
Lightning
Valkyrie Bomb Tower Magic Archer Night Witch
Rocket
Valkyrie Bomb Tower Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Valkyrie Bomb Tower Poison Goblin Drill Magic Archer Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Arrows Valkyrie Bomb Tower

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Goblin Drill
Arrows
Goblin Drill Night Witch
Valkyrie
Goblins Magic Archer
Bomb Tower
Poison
Goblin Drill Night Witch
Goblin Drill
Goblins Arrows Poison
Magic Archer
Valkyrie
Night Witch
Arrows Poison

Defense Synergies 0 12

Goblins
Poison Magic Archer Night Witch
Arrows
Valkyrie Bomb Tower
Valkyrie
Arrows Bomb Tower Goblin Drill Magic Archer Night Witch
Bomb Tower
Arrows Valkyrie Magic Archer
Poison
Goblins
Goblin Drill
Valkyrie Magic Archer
Magic Archer
Goblins Valkyrie Bomb Tower Goblin Drill Night Witch
Night Witch
Goblins Valkyrie Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Bomb Tower Goblins Valkyrie Goblin Drill Night Witch
Bomb Tower Goblins Valkyrie Goblin Drill Night Witch
Bomb Tower Night Witch Goblins Valkyrie Goblin Drill
Arrows Valkyrie Bomb Tower Poison
Arrows Goblins Valkyrie Bomb Tower Magic Archer Night Witch
Arrows Bomb Tower Poison Magic Archer Night Witch
Arrows Valkyrie Bomb Tower Poison Magic Archer
Goblins Bomb Tower Goblin Drill Night Witch
Goblins Valkyrie Night Witch
Goblins Valkyrie Poison Arrows Bomb Tower Goblin Drill Magic Archer Night Witch
Arrows Poison Magic Archer Night Witch
Bomb Tower Goblin Drill Night Witch Valkyrie
Valkyrie Bomb Tower Goblins Arrows Poison Goblin Drill Magic Archer Night Witch
Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Goblins Arrows Valkyrie Poison Goblin Drill Night Witch
Arrows Bomb Tower Goblins Valkyrie Goblin Drill Magic Archer Night Witch
Arrows Valkyrie Bomb Tower Poison Goblin Drill Magic Archer
Bomb Tower Goblin Drill
Valkyrie Goblins Arrows Bomb Tower Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins
Poison Arrows Valkyrie Bomb Tower Magic Archer
Goblins Valkyrie Bomb Tower
Valkyrie Night Witch
Valkyrie Goblin Drill Night Witch
Arrows Poison Bomb Tower Magic Archer
Goblins Valkyrie Bomb Tower Night Witch
Valkyrie Bomb Tower
Goblins Valkyrie Bomb Tower Poison Magic Archer
Goblin Drill
Valkyrie Bomb Tower
Arrows Valkyrie Poison
Valkyrie Bomb Tower Night Witch
Valkyrie Bomb Tower Magic Archer
Goblins Valkyrie Bomb Tower Poison Goblin Drill Magic Archer Night Witch
Arrows Valkyrie Poison Bomb Tower Magic Archer
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Valkyrie Goblin Drill
Arrows Poison Magic Archer
Arrows Poison Goblin Drill Magic Archer
Arrows Valkyrie Poison
Poison Arrows Valkyrie Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Goblins Poison Night Witch
Poison Arrows Valkyrie Magic Archer
Poison Arrows Magic Archer
Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Goblin Drill Magic Archer
Magic Archer Arrows Poison
Arrows Poison
Night Witch
Arrows Poison Magic Archer
Arrows Valkyrie Poison Magic Archer
Poison Magic Archer Night Witch
Arrows Poison
Arrows Poison Goblin Drill
Arrows Poison Valkyrie Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Poison Arrows Magic Archer
Poison Arrows Magic Archer Night Witch
Poison
Night Witch
Poison Arrows Magic Archer Night Witch
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer Night Witch
Poison Arrows Magic Archer
Arrows
Poison Valkyrie Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

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