My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Guards Inferno Dragon
Giant Snowball
Bats Barbarians Royal Hogs Guards Inferno Dragon
Zap
Bats Royal Hogs Guards Inferno Dragon
Barbarian Barrel
Barbarians Royal Hogs Guards
The Log
Barbarians Royal Hogs Guards
Earthquake
Barbarians Royal Hogs Guards
Arrows
Bats Royal Hogs Guards
Royal Delivery
Bats Barbarians Royal Hogs Guards Inferno Dragon
Fireball
Barbarians Royal Hogs Inferno Dragon
Poison
Bats Barbarians Royal Hogs Guards
Lightning
Inferno Dragon
Rocket
Barbarians Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Void Fireball Inferno Dragon Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Hogs Inferno Dragon
Zap
Fireball Void Bats Royal Hogs Guards
Barbarians
Fireball
Zap Royal Hogs
Royal Hogs
Bats Zap Fireball Guards
Guards
Zap Royal Hogs
Void
Zap
Inferno Dragon
Bats

Defense Synergies 1 6

Bats
Zap Inferno Dragon
Zap
Fireball Bats Barbarians Guards Void Inferno Dragon
Barbarians
Zap
Fireball
Zap
Royal Hogs
Guards
Zap
Void
Zap
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Void
Barbarians Inferno Dragon Bats Zap
Barbarians Bats Void Inferno Dragon
Barbarians Inferno Dragon Bats Guards
Barbarians Fireball
Fireball Bats Zap Guards
Bats Inferno Dragon Zap Fireball Void
Zap Barbarians Fireball Void
Barbarians Inferno Dragon
Guards Barbarians
Bats Barbarians Guards Zap Fireball
Inferno Dragon Bats Zap Fireball
Barbarians Bats Zap Fireball Guards
Fireball Bats Zap Barbarians Guards
Barbarians Inferno Dragon
Barbarians Zap Fireball Inferno Dragon
Barbarians Bats Fireball
Fireball Bats Zap Barbarians Guards
Zap Bats Barbarians Fireball Guards Inferno Dragon
Barbarians Inferno Dragon
Bats Barbarians Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Fireball Void
Fireball Void Zap Inferno Dragon
Barbarians Guards Bats Zap
Guards Bats Zap Barbarians Fireball
Barbarians Guards Inferno Dragon
Fireball Bats Zap
Guards Bats Barbarians Fireball Void
Barbarians Inferno Dragon
Zap Void Bats Barbarians Fireball Inferno Dragon
Barbarians Guards Inferno Dragon
Inferno Dragon Bats Barbarians Guards
Zap Barbarians Fireball Guards Void
Barbarians Fireball Guards
Barbarians Fireball
Barbarians Guards Bats Zap Fireball Inferno Dragon
Bats Zap Barbarians Fireball Inferno Dragon
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Guards
Fireball Void Zap
Fireball Void
Barbarians Fireball Guards Void
Fireball Zap
Fireball Bats Zap
Fireball Zap
Fireball Void Zap
Bats Fireball Guards Void
Void Zap Fireball
Fireball Void Zap
Fireball Void
Fireball Void
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Void Zap Fireball
Zap Fireball
Fireball Void
Fireball Void
Void
Zap Barbarians Fireball Void
Zap Fireball
Inferno Dragon
Fireball Void Zap
Fireball Void Zap
Fireball Void Zap
Bats Zap Fireball
Zap Bats Fireball Guards Void
Fireball Void
Void Zap Fireball
Zap Void Fireball
Fireball
Zap Bats Barbarians Fireball Guards Void
Fireball Zap
Fireball
Fireball Void
Zap Fireball
Void Zap Fireball
Zap Bats Fireball Guards
Bats Zap Fireball Void
Void Zap Fireball

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