My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Giant Skeleton Fisherman
Giant Snowball
Goblins Bats Hog Rider Zappies Fisherman
Zap
Goblins Bats Mortar Zappies Fisherman
Barbarian Barrel
Goblins Mortar Zappies Giant Skeleton
The Log
Goblins Hog Rider Zappies Giant Skeleton Fisherman
Earthquake
Mortar Hog Rider Zappies
Arrows
Goblins Bats Zappies
Royal Delivery
Goblins Bats Hog Rider Zappies Giant Skeleton Fisherman
Fireball
Mortar Hog Rider Zappies Fisherman
Poison
Bats Mortar Zappies Fisherman
Lightning
Mortar Fisherman
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Fisherman Mortar Hog Rider Zappies Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Hog Rider Giant Skeleton Mortar Fisherman
Arrows
Hog Rider Mortar Giant Skeleton
Mortar
Bats Arrows Hog Rider Zappies
Hog Rider
Goblins Bats Arrows Mortar Zappies Giant Skeleton
Zappies
Mortar Hog Rider Giant Skeleton
Giant Skeleton
Bats Arrows Hog Rider Zappies Fisherman
Fisherman
Bats Giant Skeleton

Defense Synergies 0 13

Goblins
Mortar Zappies Giant Skeleton Fisherman
Bats
Mortar Zappies Giant Skeleton Fisherman
Arrows
Mortar Giant Skeleton
Mortar
Goblins Bats Arrows Zappies
Hog Rider
Zappies
Goblins Bats Mortar Giant Skeleton Fisherman
Giant Skeleton
Goblins Bats Arrows Zappies
Fisherman
Goblins Bats Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies
Goblins Bats Mortar Zappies Fisherman
Mortar Fisherman Goblins Bats Zappies Giant Skeleton
Goblins Bats Mortar Zappies Fisherman
Arrows Giant Skeleton
Arrows Goblins Bats Zappies
Bats Arrows Mortar Zappies
Arrows Giant Skeleton
Zappies Goblins Mortar Fisherman
Goblins Zappies Giant Skeleton Fisherman
Goblins Bats Arrows Zappies Giant Skeleton Fisherman
Arrows Bats Zappies
Mortar Bats Zappies Giant Skeleton
Goblins Bats Arrows Mortar Zappies
Mortar Zappies
Mortar Zappies Fisherman
Goblins Bats Arrows Mortar Zappies Fisherman
Arrows Mortar Goblins Bats Zappies Fisherman
Arrows Mortar Bats Zappies Giant Skeleton Fisherman
Mortar Zappies Fisherman
Goblins Bats Arrows Zappies Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zappies Giant Skeleton Fisherman
Arrows Mortar Fisherman
Zappies Giant Skeleton Goblins Bats Fisherman
Giant Skeleton Bats Zappies Fisherman
Giant Skeleton Zappies Fisherman
Arrows Bats Zappies
Goblins Bats Zappies Giant Skeleton
Giant Skeleton Zappies Fisherman
Giant Skeleton Goblins Bats Mortar Zappies
Zappies
Bats Zappies Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Zappies
Zappies
Zappies Goblins Bats Mortar Giant Skeleton Fisherman
Bats Arrows Zappies Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Giant Skeleton
Arrows Mortar Fisherman
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Mortar
Arrows Bats
Arrows Mortar
Arrows
Arrows Mortar Fisherman
Goblins Bats Fisherman
Arrows Mortar Fisherman
Arrows
Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Fisherman
Arrows Mortar Fisherman
Arrows Mortar
Giant Skeleton
Arrows
Fisherman
Arrows Mortar
Arrows Mortar
Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Arrows Mortar Fisherman
Bats Arrows
Bats Zappies
Arrows Mortar
Arrows Zappies
Giant Skeleton
Arrows
Bats Zappies
Arrows Zappies
Arrows
Arrows Mortar
Arrows Giant Skeleton
Bats Zappies Giant Skeleton
Bats Zappies
Mortar Giant Skeleton

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